Bowl of Cereal: Difference between revisions

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{{Header|Project Zomboid|Items|Food|Prepared food}}
{{Header|Project Zomboid|Items|Food|Prepared food}}
{{Page version|41.73}}
{{Page version|41.78.16}}
{{Infobox item
{{Infobox item
|name=Bowl of Cereal
|name=Bowl of Cereal

Revision as of 02:27, 28 March 2024

Project ZomboidItemsFoodPrepared foodBowl of Cereal
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Bowl of Cereal
BowlRamen Model.png
BowlRamenRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.8
Properties
Days fresh
4 days
Days until rotten
7 days
Nutrition
HungerMoodle Icon Hungry.png
-8
ThirstMoodle Icon Thirsty.png
-20
CaloriesCalories
295
CarbohydratesCarbohydrates
71.5
ProteinsProteins
6.5
FatFat
3.25
Technical
Item ID
Base.CerealBowl

A bowl of cereal is a perishable food item.

Usage

Consumable properties

Bowl of cereal can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Oatmeal.png
Hunger: -8


Oatmeal.png
Hunger: -6
Boredom: +10
Unhappiness: +10

Oatmeal.png
Hunger: -3
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Obtaining

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Oatmeal.png
Bowl of Cereal
0.75 Cooking none Bowl.png
Bowl
(consumed)
Cereal.png
Cereal
(5 units)

(consumed)

(consumed)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item CerealBowl
	{
		DisplayName = Cereal Bowl,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.8,
		Icon = Oatmeal,
		EatType = 2hand,
		ReplaceOnUse = Bowl,
		DaysFresh = 4,
		DaysTotallyRotten = 7,
		HungerChange = -8,
		ThirstChange = -20,
		Calories = 295,
		Carbohydrates = 71.5,
		Lipids = 3.25,
		Proteins = 6.5,
		StaticModel = Bowl,
		WorldStaticModel = BowlRamen_Ground,
	}

See also