Corn: Difference between revisions
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===Consumable properties=== | ===Consumable properties=== | ||
Corn can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish | Corn can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. This chance increases the closer the corn is to stale, however stale telecorn will lose its effect. | ||
{{Consumables2 | {{Consumables2 |
Revision as of 10:57, 15 March 2023
Corn is a perishable food item.
Usage
Consumable properties
Corn can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. This chance increases the closer the corn is to stale, however stale telecorn will lose its effect.
Crafting
- Main article: Cooking
Evolved recipes
Corn is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
14 |
Stew |
14 |
Salad |
7 |
Stir Fry |
14 |
Roasted Vegetables |
14 |
Burger |
14 |
Rice Pot/Saucepan |
14 |
Pasta Pot/Saucepan |
14 |
Taco |
7 |
Burrito |
7 |
Distribution
Corn is often found in refrigerators, grocery displays and wild corn crops.
Gallery
Code
From item_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item Corn DisplayName = Corn, DisplayCategory = Food, Type = Food, Weight = 0.2, Icon = Corn, EvolvedRecipe = Soup:14;Stew:14;Stir fry Griddle Pan:14;Stir fry:14;Burger:7;Salad:7;Roasted Vegetables:14;RicePot:14;RicePan:14;PastaPot:14;PastaPan:14;Burrito:7;Taco:7, FoodType = Vegetables, DaysFresh = 5, DaysTotallyRotten = 8, HungerChange = -14, ThirstChange = -4, Calories = 88, Carbohydrates = 26.74, Lipids = 1.93, Proteins = 4.68, StaticModel = CylinderFood_Yellow, WorldStaticModel = Corn_Ground,