Meat Steam Bun: Difference between revisions

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{{Navbox food}}
{{Navbox food}}
[[Category:Perishable food]]
[[Category:Perishable food]]

Revision as of 06:58, 18 March 2024

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This page was last updated for an older version (41.73).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
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Meat Steam Bun
MeatSteamBun Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.1
Properties
Days fresh
2 days
Days until rotten
4 days
Nutrition
HungerMoodle Icon Hungry.png
-15
CaloriesCalories
35
CarbohydratesCarbohydrates
12
ProteinsProteins
18
FatFat
4
Technical
Item ID
Base.MeatSteamBun

A meat steam bun is a perishable food item.

Usage

A meat steam bun can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Consumable properties

Fresh Stale Rotten

MeatSteamBun.png
Hunger: -15


MeatSteamBun.png
Hunger: -11
Boredom: +10
Unhappiness: +10

MeatSteamBun.png
Hunger: -6
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
chinesekitchen restaurantdisplay 4 1
restaurantdisplay 4 1
restaurantdisplay 4 2
restaurantdisplay 4 2

Meat steam bun can often found inside displays in restaurant.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items.txt

Retrieved: Build 41.73
item MeatSteamBun
{
    DisplayName         = Meat Steam Bun,
    DisplayCategory     = Food,
    Type                = Food,
    Weight              = 0.1,
    Icon                = MeatSteamBun,
    DaysFresh           = 2,
    DaysTotallyRotten   = 4,
    HungerChange        = -15,
    Calories            = 35,
    Carbohydrates       = 12,
    Lipids              = 4,
    Proteins            = 18,
    WorldStaticModel    = MeatSteamBun_Ground,
}