Parsley: Difference between revisions
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{{header/sandbox2|Project Zomboid|Items|Food|Spices}} | {{header/sandbox2|Project Zomboid|Items|Food|Spices}} | ||
{{page version|41.78.16}} | {{page version|41.78.16}} | ||
{{Infobox | {{Infobox item | ||
| | |name=Parsley | ||
| | |model=HerbParsley_Model.png | ||
|icon=HerbParsley.png | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 20: | Line 18: | ||
|spice=True | |spice=True | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Parsley | ||
}} | }} | ||
'''Parsley''' is a [[Wild Herbs|wild herb]] which can be used as a [[Food#Non-Perishable|non-perishable]] [[food]] item or used in [[cooking]] as 'spice'. | '''Parsley''' is a [[Wild Herbs|wild herb]] which can be used as a [[Food#Non-Perishable|non-perishable]] [[food]] item or used in [[cooking]] as 'spice'. |
Revision as of 11:27, 29 January 2024
Parsley is a wild herb which can be used as a non-perishable food item or used in cooking as 'spice'.
Usage
Parsley is used as spice in cooking recipes.
Distribution
Parsley does not spawn naturally and can only be obtained by foraging.
Cooking
Evolved recipes
Parsley is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
Product | Nutrition |
---|---|
Soup |
1 |
Stew |
1 |
Salad |
1 |
Stir Fry |
1 |
Roasted Vegetables |
1 |
Sandwich |
1 |
Burger |
1 |
Rice Pot/Saucepan |
1 |
Pasta Pot/Saucepan |
1 |
Taco |
1 |
Burrito |
1 |
Omelette |
1 |
Pizza |
1 |
Bread |
1 |
Toast |
1 |
}
Foraging
Parsley can only be found by foraging.
Code
From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16
item Parsley { DisplayName = Parsley, DisplayCategory = Food, Type = Food, Weight = 0.1, Icon = HerbParsley, EvolvedRecipe = Stir fry:1;Roasted Vegetables:1;Pizza:1;Omelette:1;PastaPan:1;PastaPot:1;RicePan:1;RicePot:1;Roasted Vegetables:1;Salad:1;Sandwich:1;Sandwich Baguette:1;Stew:1;Soup:1;Bread:1;Toast:1;Burger:1;Burrito:1;Taco:1, Spice = true, HungerChange = -1, Calories = 0.1, Carbohydrates = 0, Lipids = 0, Proteins = 0, WorldStaticModel = HerbParsley_Ground, FoodType = Herb, }