Parsley: Difference between revisions
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| {{CodeSnip | | {{CodeSnip | ||
| lang = java | | lang = java | ||
| line = | | line = true | ||
| start = 8589 | |||
| source = items_food.txt | | source = items_food.txt | ||
| retrieved = true | | retrieved = true | ||
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item Parsley | item Parsley | ||
{ | { | ||
DisplayName = Parsley, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.1, | |||
Icon = HerbParsley, | |||
EvolvedRecipe = Stir fry:1;Roasted Vegetables:1;Pizza:1;Omelette:1;PastaPan:1;PastaPot:1;RicePan:1;RicePot:1;Roasted Vegetables:1;Salad:1;Sandwich:1;Sandwich Baguette:1;Stew:1;Soup:1;Bread:1;Toast:1;Burger:1;Burrito:1;Taco:1, | |||
Spice = true, | |||
HungerChange = -1, | |||
Calories = 0.1, | |||
Carbohydrates = 0, | |||
Lipids = 0, | |||
Proteins = 0, | |||
WorldStaticModel = HerbParsley_Ground, | |||
FoodType = Herb, | |||
} | } | ||
}} | |||
}} | }} | ||
Revision as of 11:13, 26 March 2024
Parsley is a wild herb which can be used as a non-perishable food item or used in cooking as 'spice'.
Usage
Parsley is used as spice in cooking recipes.
Distribution
Parsley does not spawn naturally and can only be obtained by foraging.
Cooking
Evolved recipes
Parsley is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
Product | Nutrition |
---|---|
Soup |
1 |
Stew |
1 |
Salad |
1 |
Stir Fry |
1 |
Roasted Vegetables |
1 |
Sandwich |
1 |
Burger |
1 |
Rice Pot/Saucepan |
1 |
Pasta Pot/Saucepan |
1 |
Taco |
1 |
Burrito |
1 |
Omelette |
1 |
Pizza |
1 |
Bread |
1 |
Toast |
1 |
}
Foraging
Parsley can only be found by foraging.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Parsley
{
DisplayName = Parsley,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = HerbParsley,
EvolvedRecipe = Stir fry:1;Roasted Vegetables:1;Pizza:1;Omelette:1;PastaPan:1;PastaPot:1;RicePan:1;RicePot:1;Roasted Vegetables:1;Salad:1;Sandwich:1;Sandwich Baguette:1;Stew:1;Soup:1;Bread:1;Toast:1;Burger:1;Burrito:1;Taco:1,
Spice = true,
HungerChange = -1,
Calories = 0.1,
Carbohydrates = 0,
Lipids = 0,
Proteins = 0,
WorldStaticModel = HerbParsley_Ground,
FoodType = Herb,
}