Carrots: Difference between revisions
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item Carrots | item Carrots | ||
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| source = items_food.txt | | source = items_food.txt | ||
| retrieved = true | | retrieved = true | ||
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item SackProduce_Carrot | item SackProduce_Carrot |
Revision as of 03:17, 23 February 2024
Carrots are a perishable food item.
Usage
Trapping
- Main article: Trapping
Carrots can be used as bait in traps to capture rabbits.
Consumable properties
Carrots can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
Carrots can be preserved to extend its lifespan by using a jar.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 | Ingredient 6 |
---|---|---|---|---|---|---|---|---|---|
Jar of Carrots |
2.5 Cooking | none | Jar (consumed) |
Jar Lid (consumed) |
Carrots x5 (consumed) |
Water (10 units) (consumed) |
Vinegar (2 units) (consumed) |
(1 unit) (consumed) |
Evolved recipes
Carrots are a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
8 |
Stew |
8 |
Salad |
8 |
Stir Fry |
8 |
Roasted Vegetables |
8 |
Sandwich |
8 |
Pie (savory) |
8 |
Rice Pot/Saucepan |
8 |
Pasta Pot/Saucepan |
8 |
Sack of Carrots
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Carrots x12 |
0 XP | none | Sack of Carrots (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 2 |
fridge | 4 | 2 | |
fridge | 4 | 2 | |
bakery | fridge | 4 | 8 |
cafe | fridge | 4 | 8 |
chinesekitchen | fridge | 4 | 8 |
dinerkitchen | fridge | 4 | 4 |
gigamart | grocerstand | 4 | 1 |
grocerstand | 4 | 2 | |
kitchen_crepe | fridge | 4 | 8 |
restaurantkitchen | fridge | 4 | 4 |
sushikitchen | fridge | 4 | 8 |
Carrots are often found in refrigerators and grocery displays.
Sacks of carrots can be found in grocery stores and warehouses.
Farming
Carrots can be grown by farming with carrot seeds.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Carrots (crop) |
0 XP | none | Plowed Land (consumed) |
Carrot Seeds x12 (consumed) |
Water (65+ units) (consumed) |
Gallery
Code
Base.Carrots
Source: ProjectZomboid\media\scripts\items_food.txt
item Carrots
{
DisplayName = Carrots,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Carrots,
EvolvedRecipe = Soup:8;Stew:8;Pie:8;Stir fry Griddle Pan:8;Stir fry:8;Sandwich:4;Sandwich Baguette:4;Salad:4;Roasted Vegetables:8;RicePot:8;RicePan:8;PastaPot:8;PastaPan:8,
FoodType = Vegetables,
DaysFresh = 6,
DaysTotallyRotten = 8,
HungerChange = -8,
ThirstChange = -4,
Calories = 25,
Carbohydrates = 5.84,
Lipids = 0.15,
Proteins = 0.57,
StaticModel = CylinderFood_Orange,
WorldStaticModel = Carrots_Ground,
EvolvedRecipeName = Carrot,
}
Base.SackProduce_Carrot
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Carrot
{
DisplayName = Sack of Carrots,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 6,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}