Gravy Mix: Difference between revisions
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==Code== | ==Code== | ||
{{CodeBox | {{CodeBox| | ||
{{CodeSnip | |||
| lang = java | | lang = java | ||
| line = | | line = true | ||
| start = 4666 | |||
| source = newitems.txt | | source = newitems.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41. | | version = 41.78.16 | ||
| code = | | code = | ||
item | item GravyMix | ||
{ | { | ||
Type = Drainable, | |||
DisplayCategory = Cooking, | |||
DisplayName = Gravy Mix, | |||
Icon = GravyMix, | |||
Weight = 0.1, | |||
UseWhileEquipped = FALSE, | |||
UseDelta = 0.5, | |||
WorldStaticModel = GravyMix_Ground, | |||
} | } | ||
}} | |||
}} | }} | ||
Revision as of 02:18, 25 March 2024
Gravy Mix
Properties
Capacity
2 units
Technical
Item ID
Base.GravyMix
Gravy mix is a non-perishable item used in cooking.
Usage
Gravy mix can be used in various cooking recipes.
Crafting
- Main article: Cooking
What it can make
Gravy mix can be used to make a gravy.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Gravy |
0.75 Cooking | none | Empty Bowl (keep) |
(keep) |
Gravy Mix (1 unit) (consumed) |
Water (2 units) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
bakerykitchen | counter | 4 | 2 |
burgerkitchen | counter | 4 | 1 |
counter | 4 | 2 | |
crate | 4 | 1 | |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 5 | |
cafeteriakitchen | counter | 4 | 1 |
jayschicken_kitchen | counter | 4 | 1 |
counter | 4 | 1 | |
counter | 4 | 2 | |
counter | 4 | 2 | |
westernkitchen | counter | 4 | 1 |
counter | 4 | 2 |
Gravy mix can be found in kitchen counters.
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Source: ProjectZomboid\media\scripts\newitems.txt
item GravyMix
{
Type = Drainable,
DisplayCategory = Cooking,
DisplayName = Gravy Mix,
Icon = GravyMix,
Weight = 0.1,
UseWhileEquipped = FALSE,
UseDelta = 0.5,
WorldStaticModel = GravyMix_Ground,
}