Meat Patty: Difference between revisions
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===Evolved recipes=== | ===Evolved recipes=== | ||
Meat patty is a [[cooking]] [[Recipe | Meat patty is a [[cooking]] [[Recipe ingredients|ingredient]]. | ||
{{EvolvedRecipesForItem|stew=15|pie=15|burgercooked=10|tacocooked=10|burritocooked=10}} | {{EvolvedRecipesForItem|stew=15|pie=15|burgercooked=10|tacocooked=10|burritocooked=10}} | ||
Revision as of 03:07, 28 January 2024
A meat patty is a perishable food item used in cooking.
Usage
Consumable properties
Meat patty can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -18 |
Cooked
|
|
| |
Burned
|
|
Crafting
Obtaining
Meat patty is made by slicing ground beef.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Meat Patty |
0.75 Cooking | none | Ground Beef (40 units) (consumed) |
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Meat Patty (Cooked) |
2.5 Cooking | none | Heat source (Cooked: 50 mins) |
Meat Patty (Uncooked) (consumed) |
Evolved recipes
Meat patty is a cooking ingredient.
Product | Nutrition |
---|---|
Stew |
15 |
Burger |
10 |
Pie (savory) |
15 |
Taco |
10 |
Burrito |
10 |
Distribution
Meat patty can be found inside refrigerators.
Gallery
Code
From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item MeatPatty { DisplayName = Meat Patty, DisplayCategory = Food, Type = Food, Weight = 0.3, Icon = MeatPatty, BadCold = true, BadInMicrowave = true, DangerousUncooked = TRUE, EvolvedRecipe = Stew:20;Pie:20;Burger:10|Cooked;Taco:10|Cooked;Burrito:10|Cooked, FoodType = Beef, GoodHot = true, IsCookable = TRUE, MinutesToCook = 50, MinutesToBurn = 70, DaysFresh = 2, DaysTotallyRotten = 4, HungerChange = -40, Calories = 380, Carbohydrates = 0, Lipids = 30, Proteins = 46, WorldStaticModel = MeatPatty, EvolvedRecipeName = Beef, }