Meat Steam Bun: Difference between revisions
(PZ Updater automated execution(task: fix infobox based on file, eid: 943d49c6)) |
m (Minor fixes) |
||
Line 1: | Line 1: | ||
{{Languages}}{{Header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=73}}{{Infobox food | {{Languages}} | ||
{{Header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=73}} | |||
{{Infobox food | |||
|display_name=Meat Steam Bun | |display_name=Meat Steam Bun | ||
|name_colour=Food | |name_colour=Food | ||
Line 17: | Line 19: | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name=Base.MeatSteamBun | |class_name=Base.MeatSteamBun | ||
}}''' | }} | ||
A '''meat steam bun''' is a [[Food#Perishable|perishable]] food [[items|item]]. | |||
==Usage== | ==Usage== | ||
A meat steam bun can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | |||
===Consumable properties=== | ===Consumable properties=== | ||
{{ | {{Consumables | ||
|image = MeatSteamBun.png | |image = MeatSteamBun.png | ||
|hunger = -15 | |hunger = -15 | ||
Line 43: | Line 46: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
MeatSteamBun Model.png|Model for: [[File:MeatSteamBun.png]] | |||
</gallery> | </gallery> | ||
Revision as of 19:43, 2 September 2023
A meat steam bun is a perishable food item.
Usage
A meat steam bun can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Consumable properties
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Distribution
Meat steam bun can often found inside displays in restaurant.
Gallery
Code
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item MeatSteamBun { DisplayName = Meat Steam Bun, DisplayCategory = Food, Type = Food, Weight = 0.1, Icon = MeatSteamBun, DaysFresh = 2, DaysTotallyRotten = 4, HungerChange = -15, Calories = 35, Carbohydrates = 12, Lipids = 4, Proteins = 18, WorldStaticModel = MeatSteamBun_Ground, }