TV Dinner: Difference between revisions
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m (Automated CodeBox update) |
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| {{CodeSnip | | {{CodeSnip | ||
| lang = java | | lang = java | ||
| line = | | line = true | ||
| source = | | start = 4753 | ||
| source = items_food.txt | |||
| retrieved = true | | retrieved = true | ||
| version = 41. | | version = 41.78.16 | ||
| code = | | code = | ||
item TVDinner | item TVDinner | ||
{ | { | ||
DisplayName = TV Dinner, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.4, | |||
Icon = TVDinner, | |||
BadCold = true, | |||
DangerousUncooked = TRUE, | |||
EatType = plate, | |||
GoodHot = true, | |||
IsCookable = TRUE, | |||
Packaged = TRUE, | |||
MinutesToCook = 10, | |||
MinutesToBurn = 15, | |||
HungerChange = -23, | |||
UnhappyChange = 20, | |||
Calories = 670, | |||
Carbohydrates = 81, | |||
Lipids = 25, | |||
Proteins = 30, | |||
StaticModel = TVDinner, | |||
WorldStaticModel = TVDinner_Ground, | |||
} | } | ||
}} | |||
}} | }} | ||
Revision as of 01:55, 25 March 2024
A TV dinner is a non-perishable food item.
Usage
Consumable properties
TV dinner can be eaten raw, which can make the player sick along with causing them to feel unhappy. Consuming after being cooked will reduce more hunger, however it will only prevent sickness not unhappiness.
Uncooked | Cooked | Burned |
---|---|---|
|
|
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
generalstore | shelves | 4 | 1 |
grocerystorage | crate | 4 | 1 |
kitchen | counter | 4 | 4 |
TV dinner can often be found in kitchen counters.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item TVDinner
{
DisplayName = TV Dinner,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = TVDinner,
BadCold = true,
DangerousUncooked = TRUE,
EatType = plate,
GoodHot = true,
IsCookable = TRUE,
Packaged = TRUE,
MinutesToCook = 10,
MinutesToBurn = 15,
HungerChange = -23,
UnhappyChange = 20,
Calories = 670,
Carbohydrates = 81,
Lipids = 25,
Proteins = 30,
StaticModel = TVDinner,
WorldStaticModel = TVDinner_Ground,
}