Thyme: Difference between revisions
VaileasysBot (talk | contribs) m (→See also: Category Project: Wild herbs) |
VaileasysBot (talk | contribs) m (Category Project: Spices) |
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{{ | {{header/sandbox2|Project Zomboid|Items|Food|Spices}} | ||
{{page version|41.73}} | |||
{{Infobox food | {{Infobox food | ||
|display_name=Thyme | |display_name=Thyme | ||
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==Code== | ==Code== | ||
'''''From items_food.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_food.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41 | {{Retrieved|version=41.73}} | ||
<pre> | <pre> | ||
{ | { | ||
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{{Navbox food}} | {{Navbox food}} | ||
[[Category:Wild herbs]] | [[Category:Wild herbs]] | ||
[[Category:Non-perishable food]] |
Revision as of 11:47, 27 January 2024
Thyme | ||
---|---|---|
| ||
General | ||
Category | Food | |
Encumbrance | 0.1 | |
Nutrition | ||
Hunger | -1 | |
Calories | 0.1 | |
Carbohydrates | 0 | |
Proteins | 0 | |
Fat | 0 | |
Cooking | ||
Spice | True | |
Technical details | ||
Item ID | Base.Thyme |
Thyme is a wild herb which can be used as a non-perishable food item or used in cooking as 'spice'.
Usage
Thyme is used as spice in cooking recipes.
Distribution
Thyme does not spawn naturally and can only be obtained by foraging.
Cooking
Evolved recipes
Thyme is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
Product | Nutrition |
---|---|
Soup |
1 |
Stew |
1 |
Roasted Vegetables |
1 |
Sandwich |
1 |
Burger |
1 |
Pasta Pot/Saucepan |
1 |
Omelette |
1 |
Bread |
1 |
Toast |
1 |
Foraging
Thyme can only be found by foraging.
Code
From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
{ DisplayName = Thyme, DisplayCategory = Food, Type = Food, Weight = 0.1, Icon = HerbThyme, EvolvedRecipe = Omelette:1;Roasted Vegetables:1;Soup:1;Stew:1;Bread:1;Toast:1;Burger:1;Sandwich:1;Sandwich Baguette:1;PastaPan:1;PastaPot:1, Spice = true, HungerChange = -1, Calories = 0.1, Carbohydrates = 0, Lipids = 0, Proteins = 0, WorldStaticModel = HerbThyme_Ground, FoodType = Herb, }