Thyme: Difference between revisions
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====Evolved recipes==== | ====Evolved recipes==== | ||
Thyme is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients. | Thyme is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients. | ||
{{EvolvedRecipesForItem|spice=true | {{EvolvedRecipesForItem|spice=true|Omelette=1|RoastedVegetables=1|Soup=1|Stew=1|Bread=1|Toast=1|Burger=1|Sandwich=1|SandwichBaguette=1|PastaPan=1|PastaPot=1}} | ||
==Foraging== | ==Foraging== |
Revision as of 21:18, 31 March 2024
Thyme is a wild herb which can be used as a non-perishable food item or used in cooking as 'spice'.
Usage
Thyme is used as spice in cooking recipes.
Distribution
Thyme does not spawn naturally and can only be obtained by foraging.
Cooking
Evolved recipes
Thyme is a spice when used in cooking recipes, therefore will not be included in the maximum number of ingredients.
Product | Nutrition |
---|---|
Soup |
1 |
Stew |
1 |
Roasted Vegetables |
1 |
Sandwich |
1 |
Burger |
1 |
Pasta Pot/Saucepan |
1 |
Omelette |
1 |
Bread |
1 |
Toast |
1 |
Foraging
Thyme can only be found by foraging.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Thyme
{
DisplayName = Thyme,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = HerbThyme,
EvolvedRecipe = Omelette:1;Roasted Vegetables:1;Soup:1;Stew:1;Bread:1;Toast:1;Burger:1;Sandwich:1;Sandwich Baguette:1;PastaPan:1;PastaPot:1,
Spice = true,
HungerChange = -1,
Calories = 0.1,
Carbohydrates = 0,
Lipids = 0,
Proteins = 0,
WorldStaticModel = HerbThyme_Ground,
FoodType = Herb,
}