Baguette (dough)

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Project ZomboidItemsFoodPrepared foodBaguette (dough)
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Baguette
Dough Model.png
Baguette (cooked)
Baguette (rotten)
Baguette (cooked, rotten)
Baguette (burnt) Bread
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Properties
Days fresh
3 days
Days until rotten
6 days
Nutrition
HungerMoodle Icon Hungry.png
-15
ThirstMoodle Icon Thirsty.png
+15
CaloriesCalories
532
CarbohydratesCarbohydrates
99
ProteinsProteins
17.7
FatFat
6.66
Effect
UnhappinessMoodle Icon Unhappy.png
+10
Cooking
Time until cooked
20 minutes
Time until burned
50 minutes
Technical
Item ID
Base.BreadDough

A baguette (dough) is a perishable food item.

Usage

Consumable properties

Bread dough can be eaten, providing the player with some positive and negative effects, however these will become more negative the longer it's left to perish.


Fresh Stale Rotten

Doughnut Baguette.png
Hunger: -24


Doughnut Baguette.png
Hunger: -18
Boredom: +10
Unhappiness: +20

Doughnut Baguette.png
Hunger: -10
Boredom: +20
Unhappiness: +30
Dangerous, will cause sickness.

Crafting

Main article: Cooking

Obtaining

Notebook.png
This section may need more content.
See Bread (dough) for reference
Editors are encouraged to add new material to the page while expanding upon current topics.

Distribution

Notebook.png
This section may need more content.
Editors are encouraged to add new material to the page while expanding upon current topics.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item BaguetteDough 
	{
		DisplayName = Baguette,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = Doughnut_Baguette,
		IsCookable = TRUE,
		ReplaceOnCooked = Base.Baguette,
		MinutesToCook = 20,
		/*MinutesToBurn = 50,*/
		DaysFresh = 3,
		DaysTotallyRotten = 6,
		HungerChange = -15,
		ThirstChange = 15,
		UnhappyChange = 10,
		Calories = 532,
		Carbohydrates = 99,
		Lipids = 6.66,
		Proteins = 17.7,
		WorldStaticModel = BaguetteDough,
	}

See also