Ground Beef: Difference between revisions

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{{languages|Ground Beef}}
{{Languages}}{{Header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=73}}{{Infobox food
{{header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=73}}{{Infobox food
|display_name=Ground Beef
|display_name=Ground Beef
|name_colour=Food
|name_colour=Food
|name_text_colour=Food
|name_text_colour=Food
|image=MincedMeat_120px.png
|image=MincedMeat.png
|alternate_image=MincedMeatRotten.png
|alternate_image=MincedMeatRotten.png
|alternate_name=Ground Beef (Rotten)
|alternate_name=Ground Beef (Rotten)
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==Usage==
==Usage==
===Consumable properties===
===Consumable properties===
Ground beef can be eaten raw, which can make the [[player]] [[Moodles#Sick|sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Ground beef can be eaten raw, which can make the [[player]] [[Moodles#Sick|sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
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}}
}}


== Crafting ==
==Crafting==
 
===Cooking===
===Cooking===
{{Main|Cooking}}
{{Main|Cooking}}
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</gallery>
</gallery>


== Code ==
==Code==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=73}}
{{Retrieved|version=41|incver=73}}
<pre> item MincedMeat
<pre>
item MincedMeat
{
{
DisplayName = Minced Meat,
DisplayName = Minced Meat,
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WorldStaticModel = MincedMeat_Ground,
WorldStaticModel = MincedMeat_Ground,
EvolvedRecipeName = Beef,
EvolvedRecipeName = Beef,
}</pre>
}
</pre>


{{Navbox food}}
{{Navbox food}}

Revision as of 22:40, 24 February 2023

Ground Beef
Ground Beef
Ground Beef (Rotten) Ground Beef (Cooked) Ground Beef (Burnt)
General
Category Food
Encumbrance
Heavy Load
0.3
Days until stale 2 days
Days until rotten 2 days
Nutrition
Hunger
Hunger
-40
Calories
Calories
300
Carbohydrates
Carbohydrates
0
Proteins
Proteins
46
Fat
Fat
30
Cooking
Time until cooked 50 minutes
Time until burned 20 minutes
Dangerous uncooked True
Bad microwaved True
Good hot True
Technical details
Item ID Base.MincedMeat

Ground beef is a perishable food item used in cooking.

Usage

Consumable properties

Ground beef can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish. Template:Consumables2

Crafting

Cooking

Main article: Cooking
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Ground Beef (Cooked)
Ground Beef (Cooked)
2.5 Cooking none Heat source.gif
Heat source
(Cooked: 50 mins)
Ground Beef (Uncooked)
Ground Beef (Uncooked)
(consumed)

What it can make

Ground beef can be used to make meat patty.

Product XP gained Skill(s) Recipe Ingredient 1
MeatPatty.png
Meat Patty
0.75 Cooking none MincedMeat.png
Ground Beef
(40 units)

(consumed)

Template:Crafting table footer

Evolved recipes

Ground beef is a cooking ingredient.

Product Nutrition
Stew
Stew
20
Sandwich
Sandwich
5
Burger
Burger
10
Pie (savory)
Pie (savory)
20
Taco
Taco
10
Burrito
Burrito
10
Pizza
Pizza
20

Distribution

Ground beef can be found inside refrigerators.

Gallery

Code

From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73

	item MincedMeat
	{
		DisplayName = Minced Meat,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.3,
		Icon = MincedMeat,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		EvolvedRecipe = Pizza:20;Stew:20;Pie:20;Sandwich:5|Cooked;Sandwich Baguette:5|Cooked;Burger:10|Cooked;Taco:10|Cooked;Burrito:10|Cooked,
		FoodType = Beef,
		GoodHot = true,
		IsCookable = TRUE,
		MinutesToCook = 50,
		MinutesToBurn = 70,
		DaysFresh = 2,
		DaysTotallyRotten = 4,
		HungerChange = -40,
		Calories = 300,
		Carbohydrates = 0,
		Lipids = 30,
		Proteins = 46,
		WorldStaticModel = MincedMeat_Ground,
		EvolvedRecipeName = Beef,
	}