Omelette: Difference between revisions
m (Automatic formatting) |
(+consumable properties/ updated infobox nutrition information/cooking uses/distribution summary/code/see also, -stub tags) |
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{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Reupload|Missing 3D model}} | {{Reupload|Missing 3D model}} | ||
{{Infobox item | {{Infobox item | ||
|name=Omelette | |name=Omelette | ||
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|category=Food | |category=Food | ||
|weight=0.1 | |weight=0.1 | ||
|days_fresh= | |days_fresh=3 | ||
|days_rotten= | |days_rotten=6 | ||
<!--NUTRITION--> | <!--NUTRITION--> | ||
|hunger_change=-20 | |hunger_change=-20 | ||
|calories=120 | |||
|lipids=6.18 | |||
|proteins=10.55 | |||
|carbohydrates=0.52 | |||
<!--EFFECT--> | <!--EFFECT--> | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
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==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
{{ | Omelettes can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | ||
{{Consumables | |||
|image = EggOmelette.png | |||
|hunger = -20 | |||
|unrotten hunger = -15 | |||
|unrotten unhappiness = +10 | |||
|unrotten boredom = +10 | |||
|rotten hunger = -8 | |||
|rotten unhappiness = +20 | |||
|rotten boredom = +20 | |||
|perishable = 1 | |||
|rotten image = EggOmelette.png | |||
}} | |||
==Crafting== | ==Crafting== | ||
===Cooking=== | ===Cooking=== | ||
{{ | Omelettes are a [[cooking]] [[Recipe ingredients|ingredient]]. | ||
{{EvolvedRecipesForItem|Burger=20|Burrito=20|Taco=10|Salad=20|Sandwich=20}} | |||
==Distribution== | ==Distribution== | ||
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|4 | |4 | ||
|2 | |2 | ||
|} | |} | ||
Omelettes can be found in the [[Containers#Displays|displays]] of cafeterias, cafes, diners, crêperies, and other restaurants. | |||
==Code== | ==Code== | ||
{{ | {{CodeBox | ||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 4075 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item EggOmelette | |||
{ | |||
DisplayName = Omelette, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.1, | |||
Icon = EggOmelette, | |||
EvolvedRecipe = Sandwich:20;Sandwich Baguette:20;Burger:20;Salad:20;Burrito:20;Taco:10, | |||
FoodType = Egg, | |||
DaysFresh = 3, | |||
DaysTotallyRotten = 6, | |||
HungerChange = -20, | |||
Calories = 120, | |||
Carbohydrates = 0.52, | |||
Lipids = 6.18, | |||
Proteins = 10.55, | |||
WorldStaticModel = EggOmlette_Ground, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Egg]] | |||
*[[Scrambled Eggs]] | |||
{{Navbox food}} | {{Navbox food}} | ||
[[Category:Perishable food]] | [[Category:Perishable food]] |
Revision as of 20:07, 26 March 2024
- This article is about omelette that spawn naturally or made via non-evolved recipe. For omelette made using the evolved recipes, see Recipe ingredients.
An omelette is a perishable food item.
Usage
Consumable properties
Omelettes can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
Cooking
Omelettes are a cooking ingredient.
Product | Nutrition |
---|---|
Salad |
20 |
Sandwich |
20 |
Burger |
20 |
Taco |
10 |
Burrito |
20 |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
cafekitchen | restaurantdisplay | 4 | 1 |
restaurantdisplay | 4 | 1 | |
restaurantdisplay | 4 | 2 | |
restaurantdisplay | 4 | 2 |
Omelettes can be found in the displays of cafeterias, cafes, diners, crêperies, and other restaurants.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item EggOmelette
{
DisplayName = Omelette,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = EggOmelette,
EvolvedRecipe = Sandwich:20;Sandwich Baguette:20;Burger:20;Salad:20;Burrito:20;Taco:10,
FoodType = Egg,
DaysFresh = 3,
DaysTotallyRotten = 6,
HungerChange = -20,
Calories = 120,
Carbohydrates = 0.52,
Lipids = 6.18,
Proteins = 10.55,
WorldStaticModel = EggOmlette_Ground,
}