Sack: Difference between revisions

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===Filling with food===
===Filling with food===
Several foods can be stored in a sack and converted into an item with a unique name and a carry weight of 2.0: regardless of contents,  
Several foods can be stored in a sack and converted into an item with a unique name and a carry weight of 2.0: regardless of contents. This is similar to making a [[box of nails]] in that it combines the items; However, unlike the box of nails it does require the sack container.


In some cases, the items would weight less unpacked (ex, Cabbage) while in others it would be more beneficial to sack them (ex, Cherries).
In some cases, the items would weight less unpacked (ex, Cabbage) while in others it would be more beneficial to sack them (ex, Cherries).
Food within the sack still has a spoilage rating and will still rot, but the entire container can be placed into a [[freezer]] and will be preserved like any other food. The only advantage to doing so is that combining the items into their sack form will set the spoil rate of all items to the same (appears to be an average of, further testing required).


{| class="wikitable sortable"
{| class="wikitable sortable"

Revision as of 07:20, 30 June 2023

Sack
Sack
Sack
General
Category Container
Encumbrance
Heavy Load
0.1
Body location One-handed
Capacity 15
Encumbrance reduction 10%
Speed
Run speed 99%
Technical details
Item ID Base.EmptySandbag

A sack, previously called an empty sand bag, is a container item.

Usage

Container

A sack has poor capacity and weight reduction, and is exceeded by the much more common garbage bag. Unlike the other baggage items, a sack cannot be found with items spawned inside, but its filled variants (excluding the compost bag) can be found throughout the world.

Filling with terrain

If the player has a spade shovel, a sack can be filled with dirt, sand, or gravel. To do so, right-click a patch of grass/dirt, sand, or gravel, and select "Take some [Material]". One sack can be filled with 4 tiles of material, and will be turned into the respective material bag.

Any bag can be emptied onto a tile, changing it to the contained material. Once the bag is emptied, the sack will be returned to the player.

Right-clicking on a full composter while the sack is in the player's hand will display the option to "take compost", upon which the sack will be replaced with a compost bag.

Filling with food

Several foods can be stored in a sack and converted into an item with a unique name and a carry weight of 2.0: regardless of contents. This is similar to making a box of nails in that it combines the items; However, unlike the box of nails it does require the sack container.

In some cases, the items would weight less unpacked (ex, Cabbage) while in others it would be more beneficial to sack them (ex, Cherries).

Food within the sack still has a spoilage rating and will still rot, but the entire container can be placed into a freezer and will be preserved like any other food. The only advantage to doing so is that combining the items into their sack form will set the spoil rate of all items to the same (appears to be an average of, further testing required).

Sack of 'x'
Food carry weight
in sack form
capacity loose carry weight
Apple 2.0 12 2.4
Bell Pepper 2.0 12 2.4
Broccoli 2.0 12 2.4
Cabbage 2.0 8 1.6
Carrots 2.0 12 2.4
Cherry 2.0 16 4.8
Corn 2.0 12 2.4
Eggplant 2.0 12 2.4
Grapes 2.0 12 2.4
Leek 2.0 12 2.4
Lettuce 2.0 8 1.6
Onion 2.0 12 2.4
Peach 2.0 12 2.4
Pear 2.0 12 2.4
Potato 2.0 12 2.4
Radish 2.0 12 1.2
Strawberries 2.0 16 1.6
Tomato 2.0 12 2.4

Distribution

Buildings

Building/Room Container Rolls Chance
All Crate 1 2.5
Farm Storage All 3 3
Fishing Storage Crate 10 1
Garage Storage All 2 2
Grocery Counter 4 4
Grocery Storage Other 3 3
Logging Factory Crate 1 2.5
Shed Counter 1 3
Storage Unit All 3 2
Tool Store Shelves 5 2

Vehicles

Profession Container Rolls Chance
Construction Worker Trunk 5 2

Code

From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.78.16

    item EmptySandbag
    {
        DisplayCategory = Container,
        Weight = 0.1,
        Type = Container,
        WeightReduction = 10,
        Capacity = 15,
        DisplayName = Sack,
        Icon = SandbagEmpty,
        RunSpeedModifier = 0.99,
        ReplaceInSecondHand = Bag_Sandbag_LHand holdingbagleft,
        ReplaceInPrimaryHand = Bag_Sandbag_RHand holdingbagright,
        WorldStaticModel = SandBag_Ground,
        Tooltip = Tooltip_item_empty_sack_container,
        Tags = HoldDirt,
    }

See also