Bowl of Soup: Difference between revisions
m (Cleanup) |
m (canned soup name change -> canned vegetable soup) |
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Line 11: | Line 11: | ||
|alternate_link2=Pot of Soup | |alternate_link2=Pot of Soup | ||
|alternate_image3=Soup.png | |alternate_image3=Soup.png | ||
|alternate_name3=Canned Soup | |alternate_name3=Canned Vegetable Soup | ||
|alternate_link3=Canned Soup | |alternate_link3=Canned Vegetable Soup | ||
|alternate_image4=SoupOpen.png | |alternate_image4=SoupOpen.png | ||
|alternate_name4= | |alternate_name4=Opened Canned Vegetable Soup | ||
|alternate_link4=Canned Soup | |alternate_link4=Canned Vegetable Soup | ||
|weight=1 | |weight=1 | ||
|hunger_change=-15 | |hunger_change=-15 |
Revision as of 08:34, 12 June 2023
- This article is about soup created from canned soup. For soup custom-made by a character, see Recipe ingredients.
A bowl of soup is a perishable food item.
Usage
A bowl of soup takes one in-game day to go stale, and three in-game days to rot. This process is slower when the item is in a refrigerator.
Crafting
A bowl of soup is created from a pot of soup divided among 2 or 4 bowls.
Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Bowl of Soup (Cooked) |
2.5 Cooking | none | Heat source (Cooked: 15 mins) |
Bowl of Soup (Uncooked) (consumed) |
Serve
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Bowl of Soup x2 |
0 XP | none | Bowl x2 (consumed) |
Pot of Soup (consumed) |- |
Bowl of Soup x4 |
0 XP | none | Bowl x4 (consumed) |
Pot of Soup (consumed) |
Code
From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.65
item SoupBowl { HungerChange = -15, ThirstChange = -15, Type = Food, DisplayName = Bowl of Soup, MinutesToCook = 15, Weight = 1, Carbohydrates = 15, Proteins = 6.3, Lipids = 4.7, Calories = 124, IsCookable = TRUE, DaysTotallyRotten = 3, UnhappyChange = -20, MinutesToBurn = 25, Icon = BowlFull, ReplaceOnUse = Bowl, DaysFresh = 1, CustomContextMenu = Drink, CustomEatSound = DrinkingFromBottle, StaticModel = Bowl, EatType = 2handbowl, WorldStaticModel = BowlSoup_Ground, }