Mutton Chop: Difference between revisions
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|dangerous uncooked = 1 | |dangerous uncooked = 1 | ||
|unhappiness = 0 | |unhappiness = 0 | ||
|unrotten hunger = - | |unrotten hunger = -23 | ||
|unrotten unhappiness = +10 | |unrotten unhappiness = +10 | ||
|unrotten boredom = +10 | |unrotten boredom = +10 | ||
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|rotten unhappiness = +20 | |rotten unhappiness = +20 | ||
|rotten boredom = +20 | |rotten boredom = +20 | ||
|unrottencooked hunger = - | |unrottencooked hunger = -23 | ||
|unrottencooked unhappiness = +10 | |unrottencooked unhappiness = +10 | ||
|unrottencooked boredom = +10 | |unrottencooked boredom = +10 |
Revision as of 12:36, 14 March 2022
A mutton chop is a perishable food item used in cooking.
Usage
Consumable properties
Mutton chops can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish. Template:Consumables2
Crafting
Cooking
- Main article: Cooking
Mutton chops can be used in various cooking recipes.
Evolved recipes
Product | Nutrition |
---|---|
Soup |
15 |
Stew |
15 |
Salad |
10 |
Stir Fry |
15 |
Roasted Vegetables |
15 |
Sandwich |
5 |
Burger |
10 |
Pie (savory) |
15 |
Rice Pot/Saucepan |
15 |
Pasta Pot/Saucepan |
15 |
Distribution
Mutton chops can be found inside refrigerators.
Code
From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item MuttonChop { DisplayCategory = Food, HungerChange = -30, Weight = 0.3, Type = Food, IsCookable = TRUE, DangerousUncooked = TRUE, DaysTotallyRotten = 4, MinutesToBurn = 70, DisplayName = Mutton Chop, Icon = Mutton, DaysFresh = 2, MinutesToCook = 50, EvolvedRecipe = Soup:15;Stew:15;Pie:15;Stir fry Griddle Pan:15;Stir fry:15;Sandwich:5|Cooked;Sandwich Baguette:5|Cooked;Burger:10;Salad:10|Cooked;Roasted Vegetables:15;RicePot:15;RicePan:15;PastaPot:15;PastaPan:15, FoodType = Meat, Carbohydrates = 0.08, Proteins = 33, Lipids = 11, Calories = 234, BadInMicrowave = true, GoodHot = true, BadCold = true, WorldStaticModel = MuttonChop, }