Red Wine: Difference between revisions
m (Automated capitalisation) |
m (Removing trailing whitespace(s)) |
||
Line 28: | Line 28: | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|item_id=Wine2 | |item_id=Wine2 | ||
}}'''Red wine''' is an alcoholic [[Food#Non-Perishable|non-perishable]] food [[item]]. | }}'''Red wine''' is an alcoholic [[Food#Non-Perishable|non-perishable]] food [[item]]. | ||
==Usage== | ==Usage== | ||
Red wine can be consumed, relieving some [[Moodles#Thirst|thirst]], [[Moodles#Hungry|hunger]] and [[Moodles#Unhappy|unhappiness]]. | Red wine can be consumed, relieving some [[Moodles#Thirst|thirst]], [[Moodles#Hungry|hunger]] and [[Moodles#Unhappy|unhappiness]]. | ||
===Alcohol=== | ===Alcohol=== | ||
Line 51: | Line 51: | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" |Chance | ||
|- | |- | ||
| rowspan="6"|all | | rowspan="6"|all | ||
| [[dishescabinet]] | | [[dishescabinet]] | ||
| 4 | | 4 | ||
| 6 | | 6 | ||
|- | |- | ||
Line 76: | Line 76: | ||
|1 | |1 | ||
|- | |- | ||
| rowspan="2"|bandkitchen | | rowspan="2"|bandkitchen | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
Line 85: | Line 85: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="4"|bar | | rowspan="4"|bar | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
Line 102: | Line 102: | ||
|2 | |2 | ||
|- | |- | ||
| kitchen | | kitchen | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
| rowspan="4"|liquorstore | | rowspan="4"|liquorstore | ||
| [[crate]] | | [[crate]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- |
Revision as of 10:07, 28 February 2024
Red wine is an alcoholic non-perishable food item.
Usage
Red wine can be consumed, relieving some thirst, hunger and unhappiness.
Alcohol
Red wine is an alcoholic beverage, and will therefore increase the player's drunkenness when consumed. Being drunk will affect the player's coordination (controls), both on foot and in a vehicle. It also lowers weapon accuracy.
Crafting
Red wine is unable to be turned into a molotov cocktail.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | dishescabinet | 4 | 6 |
dishescabinet | 4 | 1 | |
dishescabinet | 4 | 2 | |
dishescabinet | 4 | 1 | |
dishescabinet | 4 | 2 | |
fridge | 4 | 1 | |
bandkitchen | counter | 4 | 1 |
counter | 4 | 2 | |
bar | counter | 4 | 1 |
counter | 4 | 2 | |
counter | 4 | 1 | |
counter | 4 | 2 | |
kitchen | counter | 4 | 1 |
liquorstore | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 |
Red wine can be found in kitchen and bar counters, as well as near people who committed suicide.
Evolved recipes
red wine is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
10 |
Stew |
10 |
Salad |
10 |
Beverage |
10 |
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Wine2
{
DisplayName = Red Wine,
DisplayCategory = Food,
Type = Food,
Weight = 1,
Icon = Wine2Full,
EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;WineInGlass:4;PastaPot:4;PastaPan:4,
/*EvolvedRecipe = Beverage:4;Beverage2:4;HotDrink:4;HotDrinkRed:4;HotDrinkWhite:4;HotDrinkSpiffo:4;HotDrinkTea:4;Soup:4;Stew:4;PastaPot:4;PastaPan:4;WineInGlass:4,*/
FoodType = Wine,
Alcoholic = TRUE,
CantBeFrozen = TRUE,
EatType = Bourbon,
Packaged = TRUE,
ReplaceOnUse = WineEmpty2,
HungerChange = -20,
ThirstChange = -20,
UnhappyChange = -20,
Calories = 510,
Carbohydrates = 0,
Lipids = 0,
Proteins = 0,
CustomContextMenu = Drink,
CustomEatSound = DrinkingFromBottleGlass,
StaticModel = RedWineBottle,
WorldStaticModel = WineRedGround,
}