Remoulade: Difference between revisions
(added model to infobox) |
m (Minor) |
||
Line 1: | Line 1: | ||
{{Languages}}{{Header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=73}}{{Infobox food | {{Languages}} | ||
{{Header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=73}} | |||
{{Infobox food | |||
|display_name=Remoulade | |display_name=Remoulade | ||
|name_colour=Food | |name_colour=Food | ||
Line 38: | Line 40: | ||
===Consumable properties=== | ===Consumable properties=== | ||
Remoulade can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | Remoulade can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. | ||
{{ | {{Consumables | ||
|image = TZ_RemouladeFull.png | |image = TZ_RemouladeFull.png | ||
|hunger = -10 | |hunger = -10 |
Revision as of 22:44, 29 August 2023
Remoulade is a perishable food item.
Usage
Once emptied, remoulade can be used as a water container, similar to a water bottle.
Consumable properties
Remoulade can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Distribution
Remoulade can be found in kitchen counters and refrigerators.
Trivia
Invented in France, remoulade is a popular condiment in many countries. Very much like the tartar sauce of some English-speaking cultures, remoulade is often aioli- or mayonnaise-based.
Gallery
Code
From farming.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item RemouladeFull { DisplayCategory = Food, Type = Food, DisplayName = Remoulade, Icon = TZ_RemouladeFull, Weight = 0.5, HungerChange = -10, BoredomChange = 10, UnhappyChange = 5, DaysFresh = 8, DaysTotallyRotten = 11, UseDelta = 0.16, ReplaceOnUse = RemouladeEmpty, Carbohydrates = 0, Proteins = 0, Lipids = 50, Calories = 150, Packaged = TRUE, EatType = candrink, StaticModel = RemouladeJar, WorldStaticModel = Remoulade_Ground, }