Ham: Difference between revisions
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==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. |
Revision as of 06:04, 5 March 2024
Ham is a perishable food item used in cooking.
Usage
Consumable properties
Ham can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
What it can make
Ham needs to be cut into slices before addition to most recipes.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Ham Slice x6 |
0.75 Cooking | none | (keep) |
Ham (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 0.8 |
fridge | 4 | 0.8 | |
fridge | 4 | 1 | |
butcher | displaycasebutcher | 4 | 1 |
displaycasebutcher | 4 | 2 | |
freezer | 4 | 8 | |
dinerkitchen | freezer | 4 | 6 |
fridge | 4 | 6 | |
kitchen | freezer | 4 | 6 |
freezer | 4 | 6 | |
freezer | 4 | 6 | |
kitchen_crepe | fridge | 4 | 1 |
restaurantkitchen | freezer | 4 | 6 |
fridge | 4 | 6 |
Ham can be found inside refrigerators.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Ham
{
DisplayName = Ham,
DisplayCategory = Food,
Type = Food,
Weight = 1,
Icon = Ham,
/*EvolvedRecipe = Omelette:10;Sandwich:10;Sandwich Baguette:10;Burger:10;Salad:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10,*/
FoodType = Meat,
Packaged = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 10,
HungerChange = -60,
Calories = 1560,
Carbohydrates = 91,
Lipids = 78,
Proteins = 117,
WorldStaticModel = Ham,
Tooltip = Tooltip_item_NeedsSliced,
}