Ham
Ham is a perishable food item]] used in cooking.
Usage
Consumable properties
Ham can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
What it can make
Ham needs to be cut into slices before addition to most recipes.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Ham Slice x6 |
0.75 Cooking | none | (keep) |
Ham (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 0.8 |
fridge | 4 | 0.8 | |
fridge | 4 | 1 | |
butcher | displaycasebutcher | 4 | 1 |
displaycasebutcher | 4 | 2 | |
freezer | 4 | 8 | |
dinerkitchen | freezer | 4 | 6 |
fridge | 4 | 6 | |
kitchen | freezer | 4 | 6 |
freezer | 4 | 6 | |
freezer | 4 | 6 | |
kitchen_crepe | fridge | 4 | 1 |
restaurantkitchen | freezer | 4 | 6 |
fridge | 4 | 6 |
Ham can be found inside refrigerators.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Ham
{
DisplayName = Ham,
DisplayCategory = Food,
Type = Food,
Weight = 1,
Icon = Ham,
/*EvolvedRecipe = Omelette:10;Sandwich:10;Sandwich Baguette:10;Burger:10;Salad:10;RicePot:10;RicePan:10;PastaPot:10;PastaPan:10,*/
FoodType = Meat,
Packaged = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 10,
HungerChange = -60,
Calories = 1560,
Carbohydrates = 91,
Lipids = 78,
Proteins = 117,
WorldStaticModel = Ham,
Tooltip = Tooltip_item_NeedsSliced,
}