Salami
Salami is a perishable food item used in cooking.
Usage
Consumable properties
Salami can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
What it can make
Salami needs to be cut into slices before addition to most recipes.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Salami Slices x4 |
0.75 Cooking | none | (keep) |
Salami (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 0.8 |
fridge | 4 | 0.8 | |
fridge | 4 | 1 | |
butcher | displaycasebutcher | 4 | 1 |
displaycasebutcher | 4 | 2 | |
freezer | 4 | 1 | |
cafeteriakitchen | counter | 4 | 1 |
italiankitchen | counter | 4 | 1 |
freezer | 4 | 1 | |
fridge | 4 | 1 |
Salami can be found inside refrigerators.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Salami
{
DisplayName = Salami,
DisplayCategory = Food,
Type = Food,
Weight = 0.1,
Icon = Salami,
/*EvolvedRecipe = Stew:20;Stir fry Griddle Pan:20;Stir fry:20;Sandwich:5;Sandwich Baguette:5;Roasted Vegetables:20;PastaPot:20;PastaPan:20;RicePot:20;RicePan:20,*/
FoodType = Sausage,
DaysFresh = 10,
DaysTotallyRotten = 15,
HungerChange = -20,
Calories = 330,
Carbohydrates = 2,
Lipids = 26,
Proteins = 22,
WorldStaticModel = Salami_Ground,
Tooltip = Tooltip_item_NeedsSliced,
}