Catfish
A catfish is a perishable food item used in cooking.
Usage
Consumable properties
A catfish can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
Crafting
A catfish can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) | |
Catfish (Cooked) |
2.5 Cooking | none | Heat source (Cooked: 20 mins) |
Catfish (Uncooked) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
butcher | displaycasebutcher | 4 | 1 |
Fishing
- Main article: Fishing
Catfish can be caught using a fishing rod. When caught, they can be small(15cm-25cm), medium(25cm-35cm), or large(35cm-55cm). Catfish are fairly easy to catch, in fact small ones can be caught at low fishing skills with a fishing spear, making it an easily acquired early-game food source if the player is near a large body of water.
Vehicles
Catfish can be found in the bed of a fisherman's truck.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Catfish
{
Type = Food,
DisplayName = Catfish,
Icon = FishCatfish,
Weight = 0.4,
HungerChange = -15,
DaysFresh = 4,
DaysTotallyRotten = 8,
IsCookable = true,
MinutesToBurn = 60,
MinutesToCook = 20,
Carbohydrates = 1,
Proteins = 28,
Lipids = 4,
Calories = 215,
BadInMicrowave = true,
GoodHot = true,
BadCold = true,
UnhappyChange = 20,
RemoveUnhappinessWhenCooked = true,
WorldStaticModel = Catfish,
}