Catfish: Difference between revisions
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! colspan="4" | Containers | ! colspan="4" | Containers | ||
|- | |- | ||
!Building/Room | ! Building/Room | ||
!Container | ! Container | ||
! style="width: 3.2em;" |Rolls | ! style="width: 3.2em;" | Rolls | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" | Chance | ||
|- | |- | ||
| butcher | |butcher | ||
| [[displaycasebutcher]] | |[[displaycasebutcher]] | ||
| 4 | |4 | ||
| 1 | |1 | ||
|} | |} | ||
===Fishing=== | ===Fishing=== | ||
Line 85: | Line 85: | ||
| {{CodeSnip | | {{CodeSnip | ||
| lang = java | | lang = java | ||
| line = | | line = true | ||
| start = | | start = 1676 | ||
| source = items_food.txt | | source = items_food.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41. | | version = 41.78.16 | ||
| code = | | code = | ||
item Catfish | |||
{ | |||
DisplayName = Catfish, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.4, | |||
Icon = FishCatfish, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = true, | |||
OnCreate = Fishing.OnCreateFish, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 20, | |||
MinutesToBurn = 60, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 8, | |||
HungerChange = -15, | |||
UnhappyChange = 20, | |||
Calories = 215, | |||
Carbohydrates = 1, | |||
Lipids = 4, | |||
Proteins = 28, | |||
StaticModel = Catfish, | |||
WorldStaticModel = Catfish, | |||
} | |||
}} | |||
}} | }} | ||
Revision as of 01:05, 25 March 2024
A catfish is a perishable food item used in cooking.
Usage
Consumable properties
A catfish can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
Crafting
A catfish can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) | |
Catfish (Cooked) |
2.5 Cooking | none | Heat source (Cooked: 20 mins) |
Catfish (Uncooked) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
butcher | displaycasebutcher | 4 | 1 |
Fishing
- Main article: Fishing
Catfish can be caught using a fishing rod. When caught, they can be small(15cm-25cm), medium(25cm-35cm), or large(35cm-55cm). Catfish are fairly easy to catch, in fact small ones can be caught at low fishing skills with a fishing spear, making it an easily acquired early-game food source if the player is near a large body of water.
Vehicles
Catfish can be found in the bed of a fisherman's truck.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Catfish
{
DisplayName = Catfish,
DisplayCategory = Food,
Type = Food,
Weight = 0.4,
Icon = FishCatfish,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -15,
UnhappyChange = 20,
Calories = 215,
Carbohydrates = 1,
Lipids = 4,
Proteins = 28,
StaticModel = Catfish,
WorldStaticModel = Catfish,
}