Cake Slice: Difference between revisions
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{{About|cake slices that spawn naturally|cake slices made by the player|Recipe ingredients#Cake ingredients}} | {{About|cake slices that spawn naturally|cake slices made by the player|Recipe ingredients#Cake ingredients}} | ||
A '''cake slice''' | A naturally spawned '''cake slice''' is a perishable [[food]] [[Items|item]]. | ||
Note | Note that the player made cake slice doesn't go bad and is currently non-perishable. | ||
==Usage== | ==Usage== |
Revision as of 10:20, 7 April 2024
- This article is about cake slices that spawn naturally. For cake slices made by the player, see Recipe ingredients.
A naturally spawned cake slice is a perishable food item.
Note that the player made cake slice doesn't go bad and is currently non-perishable.
Usage
Consumable properties
Cake slice can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Cooking
A player-made cake can be cut into slices using kitchen knife or hunting knife. This is a lossy crafting recipe (not 1:1), making it worse, than just eating from a whole cake.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Cake Slice x5 |
0.75 Cooking | none | (keep) |
Cake (Cooked) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | displaycasebakery | 4 | 1 |
displaycasebakery | 4 | 2 | |
breakroom | fridge | 4 | 4 |
cafeteria | displaycasebakery | 4 | 8 |
Cake slice can be found in refrigerators and bakery display cases.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item CakeSlice
{
DisplayName = Cake Slice,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = CakeSlice,
DaysFresh = 3,
DaysTotallyRotten = 5,
HungerChange = -7,
UnhappyChange = -10,
Calories = 70,
Carbohydrates = 1,
Lipids = 5,
Proteins = 5,
StaticModel = CakeSlice,
WorldStaticModel = CakeSlice,
}