Meat Cleaver: Difference between revisions
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{{ | {{Languages}}{{Header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=53}}{{Infobox weapon | ||
{{ | |||
{{Infobox weapon | |||
|display_name=Meat Cleaver | |display_name=Meat Cleaver | ||
|name_colour=Weapon | |name_colour=Weapon | ||
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|ingredients= | |ingredients= | ||
|class_name=Base.MeatCleaver | |class_name=Base.MeatCleaver | ||
}} | }}A meat cleaver is a tool used in [[cooking]] and a one-handed short blade [[weapon]] dealing slash damage. | ||
A meat cleaver is a tool used in [[cooking]] and a one handed short blade [[weapon]] dealing slash damage. | |||
==Usage== | ==Usage== | ||
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===Weapon=== | ===Weapon=== | ||
It is a one handed short weapon that deals slash damage. It has a long swing time and low critical chance. | It is a one-handed short weapon that deals slash damage. It has a long swing time and low critical chance. | ||
===Breaking doors=== | ===Breaking doors=== | ||
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{{Crafting survivalist|101|ing=4}} | {{Crafting survivalist|101|ing=4}} | ||
{{Crafting cooking|125|ing=4}} | {{Crafting cooking|125|ing=4}} | ||
|} | |||
==Condition== | ==Condition== | ||
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DamageMakeHole = TRUE, | DamageMakeHole = TRUE, | ||
AttachmentType = MeatCleaver, | AttachmentType = MeatCleaver, | ||
}</pre> | } | ||
</pre> | |||
{{ | {{Navbox weapons}} |
Revision as of 02:39, 28 February 2023
A meat cleaver is a tool used in cooking and a one-handed short blade weapon dealing slash damage.
Usage
As a cooking utensil it is mostly used for butchering and slicing food.
Weapon
It is a one-handed short weapon that deals slash damage. It has a long swing time and low critical chance.
Breaking doors
It is decent at bashing down doors, dealing 20 damage per hit. For comparison, an axe deals 35 damage.
Tree chopping
It is decent at tree chopping, dealing 15 damage per hit, comparable with the Hand Axe. It does not have a cut down tree action so trees need to be attacked.
Recipes
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 |
---|---|---|---|---|---|---|---|
Fishing Rod |
0 XP | none | (keep) |
Sturdy Stick (consumed) |
(2 units) (consumed) |
(consumed) | |
Watermelon Slice x10 |
0.75 Cooking | none | One of: Kitchen Knife Hunting Knife Saw Axe Stone Axe Hand Axe Wood Axe Meat Cleaver Stone Knife Machete (keep) |
Watermelon (consumed) |
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Bread Slices x3 |
0.75 Cooking | none | (keep) |
Bread (consumed) |
|||
Pie Slice x5 |
0.75 Cooking | none | (keep) |
Pie (Cooked) (consumed) |
|||
Cake Slice x5 |
0.75 Cooking | none | (keep) |
Cake (Cooked) (consumed) |
|||
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) |
|||
Ham Slice x6 |
0.75 Cooking | none | (keep) |
Ham (consumed) |
|||
Small Bird Meat |
2.5 Cooking | none | (keep) |
Dead Bird (consumed) |
|||
Rabbit Meat |
2.5 Cooking | none | (keep) |
Dead Rabbit (consumed) |
|||
Crafted Spear |
1.25 Carpentry | Starting condition scales with player's carpentry. | (consumed) |
(keep) |
|||
Rodent Meat |
2.5 Cooking | none | (keep) |
(consumed) |
Condition
It is a short blade weapon. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)
Distribution
It can be commonly found in kitchens, especially in restaurants. Meat cleavers can also be found on zombie corpses, and very rarely impaled on zombies.
Code
Item
Retrieved: Build 41.53
item MeatCleaver { MaxRange = 1, WeaponSprite = MeatCleaver, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 4, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 15, Weight = 1, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 2, DoorDamage = 20, SwingAnim = Bat, DisplayName = Meat Cleaver, MinRange = 0.61, SwingTime = 4, KnockdownMod = 2, SplatBloodOnNoDeath = FALSE, Icon = Cleaver, BreakSound = BreakWoodItem, TreeDamage = 15, CriticalChance = 15, CritDmgMultiplier = 5, MinDamage = 0.4, MaxDamage = 0.8, BaseSpeed = 1.2, WeaponLength = 0.2, DamageCategory = Slash, DamageMakeHole = TRUE, AttachmentType = MeatCleaver, }