Dead Rabbit: Difference between revisions
(PZ Updater automated execution(task: fix infobox based on file, eid: 33da52e2)) Tag: Reverted |
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|hunger_change=-45 | |hunger_change=-45 |
Revision as of 15:18, 3 July 2023
A dead rabbit is a perishable food item used in cooking.
Usage
Consumable properties
A dead rabbit can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish. Template:Consumables2
Crafting
Dead rabbit can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Rabbit Meat |
2.5 Cooking | none | (keep) |
Dead Rabbit (consumed) |
Distribution
Trapping
- Main article: Trapping
Rabbits can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.
They can be caught in a trap box, trap crate, snare trap or cage trap, and using a carrot, cabbage, potato, tomato, corn, bell pepper, lettuce, apple, banana or peach as bait.
Gallery
Code
From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item DeadRabbit { DisplayCategory = Food, HungerChange = -45, Weight = 1.0, Type = Food, DisplayName = Dead Rabbit, Icon = RabbitDead, IsCookable = TRUE, DangerousUncooked = TRUE, DaysTotallyRotten = 12, MinutesToBurn = 60, MinutesToCook = 25, DaysFresh = 8, Carbohydrates = 0, Proteins = 330, Lipids = 35, Calories = 1730, BadInMicrowave = true, GoodHot = true, BadCold = true, UnhappyChange = 20, RemoveUnhappinessWhenCooked = true, WorldStaticModel = DeadRabbit, CustomEatSound = EatingDeadAnimal, }