Dead Rabbit: Difference between revisions

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{{languages}}{{Notice|Short}}
{{Header|Project Zomboid|Items|Food|Protein|Game meat}}
{{Page version|41.68}}
{{Infobox item
|name=Dead Rabbit
|model=DeadRabbit_Model.png
|icon=RabbitDead.png
|icon_name=Dead Rabbit
|icon2=Rabbit.png
|icon_name2=Rabbit


{{Consumables
|icon3=Rabbitmeat.png
|image = ANIMALDeadRabbit.png
|icon_name3=Rabbit Meat
|hunger = -40
Rabbit Meat
|unhappiness = -10
<!--GENERAL-->
|weight = 0.2
|category=Food
|weight=1.0
|days_fresh=8
|days_rotten=12
<!--NUTRITION-->
|hunger_change=-45
|calories=1730
|lipids=35
|proteins=330
|carbohydrates=0
<!--EFFECT-->
|unhappy_change=20
<!--COOKING-->
|cook_minutes=25
|burn_minutes=60
|dangerous_uncooked=True
|bad_microwaved=True
<!--TECHNICAL DETAILS-->
|item_id=Base.DeadRabbit
}}
}}


A '''dead rabbit''' is a perishable [[food]] [[Items|item]] used in [[cooking]].


 
==Usage==
== Nutritional Information ==
===Consumable properties===
{{Consumables2
A dead rabbit can be eaten raw, which can make the [[player]] [[Moodles#Sick|sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
|image = ANIMALDeadRabbit.png
{{Consumables
|hunger = -40  
|image = RabbitDead.png
|hunger = -40
|perishable = 1
|perishable = 1
|cookable = 1
|cookable = 1
|dangerous uncooked = 1
|dangerous uncooked = 1
|unhappiness = -10
|boredom = 0
|unrotten hunger = 0
|unhappiness = +20
|unrotten unhappiness = 0
|unrotten hunger = -30
|rotten hunger = 0
|unrotten unhappiness = +10
|rotten unhappiness = 0
|unrotten boredom = +10
|unrottencooked hunger = 0
|rotten hunger = -18
|unrottencooked unhappiness = 0
|rotten unhappiness = +40
|unrottencooked boredom = 0
|rotten boredom = +20
|rottencooked hunger = 0
|cooked hunger = -52
|rottencooked unhappiness = 0
|cooked hunger = 0
|cooked unhappiness = 0
|cooked unhappiness = 0
|cooked boredom = 0
|cooked boredom = 0
|burned hunger = 0
|unrottencooked hunger = -30
|burned boredom = 0
|unrottencooked unhappiness = +10
|burned unhappiness = 0
|unrottencooked boredom = +10
|burned image = ANIMALDeadRabbitBurnt.png
|rottencooked hunger = -18
|rotten image = ANIMALDeadRabbitRotten.png
|rottencooked unhappiness = +40
|cooked image = ANIMALDeadRabbitCooked.png
|rottencooked boredom = +20
|burned hunger = -13
|burned boredom = +20
|burned unhappiness = +40
|burned image = RabbitDead.png
|rotten image = RabbitDead.png
|cooked image = RabbitDead.png
}}
}}


== Crafting ==
==Crafting==
{| class="wikitable sortable" style="text-align:center;"
Dead rabbit can be used in various cooking recipes.
|-
 
! Name
===Cooking===
! class="unsortable" | Recipe
{{Main|Cooking}}
! class="unsortable" | Description
{{Crafting header|ing=2}}
! Crafting Level
{{Crafting cooking|124|ing=2}}
{{RecipeLookup|2050}}
|}
|}


== Code ==
==Distribution==
<nowiki>item DeadRabbit
===Trapping===
    {
{{Main|Trapping}}
        HungerChange = -40,
Rabbits can usually be found in the forests and rarely in urban settings. They are a [[Night|nocturnal]] creature that can often be caught between 19:00 and 5:00.
        Weight = 0.2,
 
        Type = Food,
They can be caught in a [[Trap Box|trap box]], [[Trap Crate|trap crate]], [[Snare Trap|snare trap]] or [[Cage Trap|cage trap]], and using a [[carrot]], [[cabbage]], [[potato]], [[tomato]], [[corn]], [[Bell Pepper|bell pepper]], [[lettuce]], [[apple]], [[banana]], or [[peach]] as bait.
        UnhappyChange = -10,
        DisplayName = Dead Rabbit,
        Icon = RabbitDead,
        IsCookable = TRUE,
        DangerousUncooked = TRUE,
        DaysTotallyRotten = 12,
        MinutesToBurn = 60,
        MinutesToCook = 25,
        DaysFresh = 8,
    }</nowiki>


== History ==
==Gallery==
<gallery>
Rabbit Model.png|Rabbit model teased for a future version.
DeadRabbit Model.png|Dead Rabbit model when placed in the world.
</gallery>


{| class="wikitable" width="550" style="text-align:center;"
==Code==
|-
{{CodeBox
! Alpha ||
| {{CodeSnip
|-
  | lang = java
| - || -  
  | line = true
|}
  | start = 1946
  | source = items_food.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item DeadRabbit
{
DisplayName = Dead Rabbit,
DisplayCategory = Food,
Type = Food,
Weight = 1.0,
Icon = RabbitDead,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = TRUE,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 25,
MinutesToBurn = 60,
DaysFresh = 8,
DaysTotallyRotten = 12,
HungerChange = -45,
UnhappyChange = 20,
Calories = 1730,
Carbohydrates = 0,
Lipids = 35,
Proteins = 330,
CustomEatSound = EatingDeadAnimal,
WorldStaticModel = DeadRabbit,
}
}}
}}


==See Also==
==See also==
* [[Rabbit Meat]]
*[[Animals]]
* [[Trapping]]
*[[Trapping]]


{{Navbox food}}


{{Navbox/Consumables}}
[[Category:Perishable food]]
[[Category:Consumables]]
[[Category:Food]]

Revision as of 01:11, 25 March 2024

Project ZomboidItemsFoodProteinGame meatDead Rabbit
Spiffo controlyourself.png
This page was last updated for an older version (41.68).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Dead Rabbit
DeadRabbit Model.png
Rabbit
Rabbit Meat Rabbit Meat
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Properties
Days fresh
8 days
Days until rotten
12 days
Nutrition
HungerMoodle Icon Hungry.png
-45
CaloriesCalories
1730
CarbohydratesCarbohydrates
0
ProteinsProteins
330
FatFat
35
Effect
UnhappinessMoodle Icon Unhappy.png
20
Cooking
Time until cooked
25 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Technical
Item ID
Base.DeadRabbit

A dead rabbit is a perishable food item used in cooking.

Usage

Consumable properties

A dead rabbit can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

RabbitDead.png
Hunger: -40

Unhappiness: +20
Dangerous uncooked, may cause sickness.

RabbitDead.png
Hunger: -30
Boredom: +10
Unhappiness: +10
Dangerous uncooked, may cause sickness.

RabbitDead.png

Hunger: -18
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Cooked

RabbitDead.png
Hunger: -52

RabbitDead.png
Hunger: -30
Boredom: +10
Unhappiness: +10

RabbitDead.png
Hunger: -18
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Burned

RabbitDead.png
Hunger: -13
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Crafting

Dead rabbit can be used in various cooking recipes.

Cooking

Main article: Cooking
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Rabbitmeat.png
Rabbit Meat
2.5 Cooking none
(keep)
RabbitDead.png
Dead Rabbit
(consumed)

Distribution

Trapping

Main article: Trapping

Rabbits can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.

They can be caught in a trap box, trap crate, snare trap or cage trap, and using a carrot, cabbage, potato, tomato, corn, bell pepper, lettuce, apple, banana, or peach as bait.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item DeadRabbit
	{
		DisplayName = Dead Rabbit,
		DisplayCategory = Food,
		Type = Food,
		Weight = 1.0,
		Icon = RabbitDead,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = TRUE,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 25,
		MinutesToBurn = 60,
		DaysFresh = 8,
		DaysTotallyRotten = 12,
		HungerChange = -45,
		UnhappyChange = 20,
		Calories = 1730,
		Carbohydrates = 0,
		Lipids = 35,
		Proteins = 330,
		CustomEatSound = EatingDeadAnimal,
		WorldStaticModel = DeadRabbit,
	}

See also