Dead Rabbit: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Food|Protein|Game meat}} | ||
{{Page version|41.68}} | |||
{{Infobox item | |||
|name=Dead Rabbit | |||
|model=DeadRabbit_Model.png | |||
|icon=RabbitDead.png | |||
|icon_name=Dead Rabbit | |||
|icon2=Rabbit.png | |||
|icon_name2=Rabbit | |||
|icon3=Rabbitmeat.png | |||
| | |icon_name3=Rabbit Meat | ||
| | Rabbit Meat | ||
| | <!--GENERAL--> | ||
| | |category=Food | ||
|weight=1.0 | |||
|days_fresh=8 | |||
|days_rotten=12 | |||
<!--NUTRITION--> | |||
|hunger_change=-45 | |||
|calories=1730 | |||
|lipids=35 | |||
|proteins=330 | |||
|carbohydrates=0 | |||
<!--EFFECT--> | |||
|unhappy_change=20 | |||
<!--COOKING--> | |||
|cook_minutes=25 | |||
|burn_minutes=60 | |||
|dangerous_uncooked=True | |||
|bad_microwaved=True | |||
<!--TECHNICAL DETAILS--> | |||
|item_id=Base.DeadRabbit | |||
}} | }} | ||
A '''dead rabbit''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | |||
==Usage== | |||
== | ===Consumable properties=== | ||
{{ | A dead rabbit can be eaten raw, which can make the [[player]] [[Moodles#Sick|sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish. | ||
|image = | {{Consumables | ||
|hunger = -40 | |image = RabbitDead.png | ||
|hunger = -40 | |||
|perishable = 1 | |perishable = 1 | ||
|cookable = 1 | |cookable = 1 | ||
|dangerous uncooked = 1 | |dangerous uncooked = 1 | ||
|unhappiness = | |boredom = 0 | ||
|unrotten hunger = | |unhappiness = +20 | ||
|unrotten unhappiness = | |unrotten hunger = -30 | ||
| | |unrotten unhappiness = +10 | ||
|rotten | |unrotten boredom = +10 | ||
|rotten hunger = -18 | |||
| | |rotten unhappiness = +40 | ||
| | |rotten boredom = +20 | ||
|cooked hunger = -52 | |||
|cooked hunger = | |||
|cooked unhappiness = 0 | |cooked unhappiness = 0 | ||
|cooked boredom = 0 | |cooked boredom = 0 | ||
|burned hunger = | |unrottencooked hunger = -30 | ||
|burned boredom = | |unrottencooked unhappiness = +10 | ||
|burned unhappiness = | |unrottencooked boredom = +10 | ||
|burned image = | |rottencooked hunger = -18 | ||
|rotten image = | |rottencooked unhappiness = +40 | ||
|cooked image = | |rottencooked boredom = +20 | ||
|burned hunger = -13 | |||
|burned boredom = +20 | |||
|burned unhappiness = +40 | |||
|burned image = RabbitDead.png | |||
|rotten image = RabbitDead.png | |||
|cooked image = RabbitDead.png | |||
}} | }} | ||
== Crafting == | ==Crafting== | ||
Dead rabbit can be used in various cooking recipes. | |||
| | |||
===Cooking=== | |||
{{Main|Cooking}} | |||
{{Crafting header|ing=2}} | |||
{{Crafting cooking|124|ing=2}} | |||
{{ | |||
|} | |} | ||
== | ==Distribution== | ||
===Trapping=== | |||
{{Main|Trapping}} | |||
Rabbits can usually be found in the forests and rarely in urban settings. They are a [[Night|nocturnal]] creature that can often be caught between 19:00 and 5:00. | |||
They can be caught in a [[Trap Box|trap box]], [[Trap Crate|trap crate]], [[Snare Trap|snare trap]] or [[Cage Trap|cage trap]], and using a [[carrot]], [[cabbage]], [[potato]], [[tomato]], [[corn]], [[Bell Pepper|bell pepper]], [[lettuce]], [[apple]], [[banana]], or [[peach]] as bait. | |||
== | ==Gallery== | ||
<gallery> | |||
Rabbit Model.png|Rabbit model teased for a future version. | |||
DeadRabbit Model.png|Dead Rabbit model when placed in the world. | |||
</gallery> | |||
==Code== | |||
| | {{CodeBox | ||
| {{CodeSnip | |||
| | | lang = java | ||
| | | line = true | ||
| start = 1946 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item DeadRabbit | |||
{ | |||
DisplayName = Dead Rabbit, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 1.0, | |||
Icon = RabbitDead, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = TRUE, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 25, | |||
MinutesToBurn = 60, | |||
DaysFresh = 8, | |||
DaysTotallyRotten = 12, | |||
HungerChange = -45, | |||
UnhappyChange = 20, | |||
Calories = 1730, | |||
Carbohydrates = 0, | |||
Lipids = 35, | |||
Proteins = 330, | |||
CustomEatSound = EatingDeadAnimal, | |||
WorldStaticModel = DeadRabbit, | |||
} | |||
}} | |||
}} | |||
==See | ==See also== | ||
* [[ | *[[Animals]] | ||
* [[Trapping]] | *[[Trapping]] | ||
{{Navbox food}} | |||
[[Category:Perishable food]] | |||
[[Category: | |||
Revision as of 01:11, 25 March 2024
A dead rabbit is a perishable food item used in cooking.
Usage
Consumable properties
A dead rabbit can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -18 |
Cooked
|
|
| |
Burned
|
|
Crafting
Dead rabbit can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Rabbit Meat |
2.5 Cooking | none | (keep) |
Dead Rabbit (consumed) |
Distribution
Trapping
- Main article: Trapping
Rabbits can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.
They can be caught in a trap box, trap crate, snare trap or cage trap, and using a carrot, cabbage, potato, tomato, corn, bell pepper, lettuce, apple, banana, or peach as bait.
Gallery
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item DeadRabbit
{
DisplayName = Dead Rabbit,
DisplayCategory = Food,
Type = Food,
Weight = 1.0,
Icon = RabbitDead,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = TRUE,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 25,
MinutesToBurn = 60,
DaysFresh = 8,
DaysTotallyRotten = 12,
HungerChange = -45,
UnhappyChange = 20,
Calories = 1730,
Carbohydrates = 0,
Lipids = 35,
Proteins = 330,
CustomEatSound = EatingDeadAnimal,
WorldStaticModel = DeadRabbit,
}