Dead Rabbit: Difference between revisions

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|weight=1.0
|weight=1.0
|days_fresh=8
|days_fresh=8
|days_rotten=122
|days_rotten=12
<!--NUTRITION-->
<!--NUTRITION-->
|hunger_change=-45
|hunger_change=-45

Revision as of 15:18, 3 July 2023

Template:Infobox foodA dead rabbit is a perishable food item used in cooking.

Usage

Consumable properties

A dead rabbit can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish. Template:Consumables2

Crafting

Dead rabbit can be used in various cooking recipes.

Cooking

Main article: Cooking
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Rabbitmeat.png
Rabbit Meat
2.5 Cooking none
(keep)
RabbitDead.png
Dead Rabbit
(consumed)

Distribution

Trapping

Main article: Trapping

Rabbits can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.

They can be caught in a trap box, trap crate, snare trap or cage trap, and using a carrot, cabbage, potato, tomato, corn, bell pepper, lettuce, apple, banana or peach as bait.

Gallery

Code

From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

    item DeadRabbit
    {
        DisplayCategory = Food,
        HungerChange	=	-45,
        Weight	=	1.0,
        Type	=	Food,
        DisplayName	=	Dead Rabbit,
        Icon	=	RabbitDead,
        IsCookable	=	TRUE,
        DangerousUncooked	=	TRUE,
        DaysTotallyRotten	=	12,
        MinutesToBurn	=	60,
        MinutesToCook	=	25,
        DaysFresh	=	8,
        Carbohydrates = 0,
        Proteins = 330,
        Lipids = 35,
        Calories = 1730,
        BadInMicrowave = true,
        GoodHot = true,
        BadCold = true,
        UnhappyChange	=	20,
        RemoveUnhappinessWhenCooked = true,
        WorldStaticModel = DeadRabbit,
        CustomEatSound = EatingDeadAnimal,
    }

See also