Dead Rabbit: Difference between revisions

From PZwiki
(PZ Updater automated execution(task: fix infobox based on file(attempt partial repatch #1), eid: 64069801))
Tag: Manual revert
m (Minor cleanups)
Line 1: Line 1:
{{languages}}
{{Languages}}
{{header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=68}}{{Infobox food
{{Header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=68}}
{{Infobox food
|display_name=Dead Rabbit
|display_name=Dead Rabbit
|name_colour=Food
|name_colour=Food
Line 35: Line 36:
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.DeadRabbit
|class_name=Base.DeadRabbit
}}A '''dead rabbit''' is a [[Food#Perishable|perishable]] food [[item]] used in [[cooking]].  
}}
A '''dead rabbit''' is a [[Food#Perishable|perishable]] food [[item]] used in [[cooking]].  


==Usage==
==Usage==
===Consumable properties===
===Consumable properties===
A dead rabbit can be eaten raw, which can make the [[player]] [[Moodles#Sick|sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
A dead rabbit can be eaten raw, which can make the [[player]] [[Moodles#Sick|sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
{{Consumables2
{{Consumables
|image = RabbitDead.png
|image = RabbitDead.png
|hunger = -40
|hunger = -40
Line 71: Line 73:
}}
}}


== Crafting ==
==Crafting==
Dead rabbit can be used in various cooking recipes.
Dead rabbit can be used in various cooking recipes.
===Cooking===
===Cooking===
{{Main|Cooking}}
{{Main|Cooking}}
Line 84: Line 87:
Rabbits can usually be found in the forests and rarely in urban settings. They are a [[Night|nocturnal]] creature that can often be caught between 19:00 and 5:00.
Rabbits can usually be found in the forests and rarely in urban settings. They are a [[Night|nocturnal]] creature that can often be caught between 19:00 and 5:00.


They can be caught in a [[Trap Box|trap box]], [[Trap Crate|trap crate]], [[Snare Trap|snare trap]] or [[Cage Trap|cage trap]], and using a [[carrot]], [[cabbage]], [[potato]], [[tomato]], [[corn]], [[Bell Pepper|bell pepper]], [[lettuce]], [[apple]], [[banana]] or [[peach]] as bait.
They can be caught in a [[Trap Box|trap box]], [[Trap Crate|trap crate]], [[Snare Trap|snare trap]] or [[Cage Trap|cage trap]], and using a [[carrot]], [[cabbage]], [[potato]], [[tomato]], [[corn]], [[Bell Pepper|bell pepper]], [[lettuce]], [[apple]], [[banana]], or [[peach]] as bait.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Rabbit_Model.png|Rabbit model teased for a future version.  
Rabbit Model.png|Rabbit model teased for a future version.  
File:DeadRabbit_Model.png|Dead Rabbit model when placed in the world.  
DeadRabbit Model.png|Dead Rabbit model when placed in the world.  
</gallery>
</gallery>


== Code ==
==Code==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=68}}
{{Retrieved|version=41|incver=68}}
<pre>   item DeadRabbit
<pre>
    item DeadRabbit
     {
     {
         DisplayCategory = Food,
         DisplayCategory = Food,
Line 120: Line 124:
         WorldStaticModel = DeadRabbit,
         WorldStaticModel = DeadRabbit,
         CustomEatSound = EatingDeadAnimal,
         CustomEatSound = EatingDeadAnimal,
     }</pre>
     }
</pre>


==See also==
==See also==
* [[Animals]]
*[[Animals]]
* [[Trapping]]
*[[Trapping]]


{{Navbox_food}}
{{Navbox food}}

Revision as of 22:41, 28 August 2023

Dead Rabbit
Dead Rabbit
Dead Rabbit Rabbit Rabbit Meat
General
Category Food
Encumbrance
Heavy Load
1.0
Days until stale 8 days
Days until rotten 12 days
Nutrition
Hunger
Hunger
-45
Calories
Calories
1730
Carbohydrates
Carbohydrates
0
Proteins
Proteins
330
Fat
Fat
35
Effect
Unhappiness
Unhappiness
20
Cooking
Time until cooked 25 minutes
Time until burned 60 minutes
Dangerous uncooked True
Bad microwaved True
Technical details
Item ID Base.DeadRabbit

A dead rabbit is a perishable food item used in cooking.

Usage

Consumable properties

A dead rabbit can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

RabbitDead.png
Hunger: -40

Unhappiness: +20
Dangerous uncooked, may cause sickness.

RabbitDead.png
Hunger: -30
Boredom: +10
Unhappiness: +10
Dangerous uncooked, may cause sickness.

RabbitDead.png

Hunger: -18
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Cooked

RabbitDead.png
Hunger: -52

RabbitDead.png
Hunger: -30
Boredom: +10
Unhappiness: +10

RabbitDead.png
Hunger: -18
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Burned

RabbitDead.png
Hunger: -13
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Crafting

Dead rabbit can be used in various cooking recipes.

Cooking

Main article: Cooking
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Rabbitmeat.png
Rabbit Meat
2.5 Cooking none
(keep)
RabbitDead.png
Dead Rabbit
(consumed)

Distribution

Trapping

Main article: Trapping

Rabbits can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.

They can be caught in a trap box, trap crate, snare trap or cage trap, and using a carrot, cabbage, potato, tomato, corn, bell pepper, lettuce, apple, banana, or peach as bait.

Gallery

Code

From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68

    item DeadRabbit
    {
        DisplayCategory = Food,
        HungerChange	=	-45,
        Weight	=	1.0,
        Type	=	Food,
        DisplayName	=	Dead Rabbit,
        Icon	=	RabbitDead,
        IsCookable	=	TRUE,
        DangerousUncooked	=	TRUE,
        DaysTotallyRotten	=	12,
        MinutesToBurn	=	60,
        MinutesToCook	=	25,
        DaysFresh	=	8,
        Carbohydrates = 0,
        Proteins = 330,
        Lipids = 35,
        Calories = 1730,
        BadInMicrowave = true,
        GoodHot = true,
        BadCold = true,
        UnhappyChange	=	20,
        RemoveUnhappinessWhenCooked = true,
        WorldStaticModel = DeadRabbit,
        CustomEatSound = EatingDeadAnimal,
    }

See also