Club Hammer: Difference between revisions
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[[Category:Tools]] | [[Category:Tools]] | ||
[[Category:Carpentry tools]] | [[Category:Carpentry tools]] |
Revision as of 08:13, 11 March 2024
A club hammer is a short blunt weapon.
Usage
The club hammer does not work in building or dismantling wooden objects unlike like the hammer, ball-peen hammer, or stone hammer which all are able to build and dismantle objects. The club hammer can only be used as a weapon, although it is categorized as a tool/weapon in the game.
Weapon
The club hammer can hit up to 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 1 damage to enemies (unless a critical hit) from up to 1 tiles away at an attack speed of 1.
Condition
The club hammer has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (25 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/25 (4%) |
0 | 4 | 1/27 (4%) |
0 | 8 | 1/29 (3%) |
4 | 0 | 1/29 (3%) |
8 | 0 | 1/33 (3%) |
4 | 4 | 1/31 (3%) |
4 | 8 | 1/33 (3%) |
8 | 8 | 1/37 (3%) |
10 | 10 | 1/39 (3%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 6 |
all | toolcabinet | 4 | 4 |
armyhanger | counter | 4 | 4 |
bedroom | crate | 1 | 0.4 |
cabinetfactory | crate | 4 | 8 |
carsupply | counter | 4 | 4 |
closet | crate | 4 | 8 |
crate | 4 | 4 | |
drugshack | counter | 4 | 4 |
crate | 4 | 4 | |
garagestorage | counter | 4 | 4 |
counter | 4 | 4 | |
generalstore | metal_shelves | 4 | 4 |
pawnshop | counter | 4 | 4 |
toolstorestorage | metal_shelves | 4 | 4 |
Club hammers can be found in sheds, garages, warehouses, house closets, and tool shops.
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item ClubHammer
{
DisplayCategory = ToolWeapon,
MaxRange = 1,
WeaponSprite = ClubHammer,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlunt,
ConditionLowerChanceOneIn = 25,
Weight = 1,
SplatNumber = 1,
PushBackMod = 0.5,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 1,
DoorDamage = 9,
CanBarricade = TRUE,
SwingAnim = Bat,
DisplayName = Club Hammer,
MinRange = 0.61,
SwingTime = 3,
KnockdownMod = 0,
SplatBloodOnNoDeath = TRUE,
Icon = ClubHammer,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = ClubHammerBreak,
DoorHitSound = ClubHammerHit,
HitSound = ClubHammerHit,
HitFloorSound = ClubHammerHit,
SwingSound = ClubHammerSwing,
TreeDamage = 0,
MetalValue = 25,
CriticalChance = 20,
CritDmgMultiplier = 2,
MinDamage = 0.5,
MaxDamage = 1,
BaseSpeed = 1,
WeaponLength = 0.23,
AttachmentType = Hammer,
Tooltip = Tooltip_no_nails,
}