Griddle Pan: Difference between revisions

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{{Navbox equipment}}
{{Navbox equipment}}
{{Navbox weapons}}
{{Navbox weapons}}
[[Category:Cooking tools]]

Revision as of 11:44, 25 February 2024

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Griddle Pan
GriddlePan Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.2
Equipped
One-handed
Slot attached
Back
Skill
Properties
Max condition
10
Performance
Damage
0.25–0.45
Door damage
3
Tree damage
0
Range
0.61–1.1
Attack speed
1
Knockback
0.5
Knockdown
1.3
Crit chance
30%
Technical
Item ID
Base.GridlePan

A griddle pan is a cooking item and improvised short blunt weapon.

Usage

Cooking

Main article: Cooking

The griddle pan's primary function is as a cooking utensil, used in crafting a stir fry.

Weapon

The griddle pan can hit only 1 enemy at a time (even with multi-hit enabled), dealing a maximum of 0.45 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.

Condition

The griddle pan has a maximum condition of 10. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (12 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/12 (8%)
0 4 1/14 (7%)
0 8 1/16 (6%)
4 0 1/16 (6%)
8 0 1/20 (5%)
4 4 1/18 (6%)
4 8 1/20 (5%)
8 8 1/24 (4%)
10 10 1/26 (4%)

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Stir fry
Stir fry
0.75 Cooking none Griddle.png
Griddle Pan
(Base item)
Stir fry Ingredients
Stir fry Ingredients (1−6)
(consumed)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
bakerykitchen counter 4 8
counter 4 1
departmentstorage metal_shelves 4 1
dinerbackroom counter 4 1

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item GridlePan
    {
        DisplayCategory = Cooking,
        MaxRange	=	1.1,
        WeaponSprite	=	GridlePan,
        MinAngle	=	0.67,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath	=	True,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	12,
        Weight	=	1.2,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	3,
        SwingAnim	=	Bat,
        DisplayName	=	Griddle Pan,
        MinRange	=	0.61,
        SwingTime	=	3,
        KnockdownMod	=	1.3,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Griddle,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        EnduranceMod = 1.3,
        MetalValue = 20,
        MinDamage	=	0.25,
        MaxDamage	=	0.45,
        CriticalChance	=	30,
        CritDmgMultiplier = 1.7,
        BaseSpeed = 1,
        WeaponLength = 0.20,
        AttachmentType = Saucepan,
        BreakSound	=	GriddlePanBreak,
        DoorHitSound = GriddlePanHit,
		HitSound = GriddlePanHit,
		HitFloorSound = GriddlePanHit,
		SwingSound = GriddlePanSwing,
     }

See also