Lead Pipe: Difference between revisions
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A '''lead pipe''' is a short blunt melee weapon. | A '''lead pipe''' is a short blunt melee [[Weapons#Axe|weapon]]. The weapon can be attached to the Back slot for quick access and weight reduction. | ||
==Usage== | ==Usage== | ||
{| class="pztable" | |||
=== | !Pros | ||
!Cons | |||
|- | |||
| | |||
*Highest minimum (0.7) and maximum (1.2) damage ranges for short blunt weapons. | |||
*Highest durability of Short Blunt weapons (300). | |||
*Highest critical chance of Short Blunt weapons (30%) | |||
*Highest condition of Short Blunt weapons (15) | |||
*Second highest condition chance of Short Blunt weapons (1/20). | |||
*Third longest range of Short Blunt weapons (1.15). | |||
*Not too difficult to find. | |||
| | |||
*Second lowest swing speed of Short Blunt weapons (0.93) | |||
*Low knockback (0.3) | |||
*Cannot be repaired | |||
|} | |||
===Distribution=== | |||
(info needed) | |||
==Code== | ==Code== | ||
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} | } | ||
</pre> | </pre> | ||
{{Navbox equipment}} | |||
{{Navbox weapons}} | |||
{{Navbox_weapons}} | {{Navbox_weapons}} |
Revision as of 12:51, 24 June 2023
Lead Pipe | ||
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| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | Two-handed | |
Condition max. | 15 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 2 | |
Range | 0.61–1.15 tiles | |
Damage | 0.7–1.2 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.LeadPipe | |
A lead pipe is a short blunt melee weapon. The weapon can be attached to the Back slot for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Distribution
(info needed)
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item LeadPipe { DisplayCategory = Weapon, MaxRange = 1.15, WeaponSprite = LeadPipe, MinAngle = 0.7, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 20, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Lead Pipe, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pipe, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = LeadPipeBreak, DoorHitSound = LeadPipeHit, HitSound = LeadPipeHit, HitFloorSound = LeadPipeHit, SwingSound = LeadPipeSwing, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.7, MaxDamage = 1.2, BaseSpeed = 0.93, WeaponLength = 0.35, AttachmentType = BigWeapon, }