Lead Pipe: Difference between revisions
(updated to modern format, needs more info) |
VaileasysBot (talk | contribs) m (→top: Category update: "Melee weapons") |
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{{Languages}} | {{Languages}} | ||
{{ | {{Header|The Game World|Items|Weapons|Melee weapons|type=Weapon|version=Version 41|incver=73}} | ||
{{Infobox weapon | {{Infobox weapon | ||
|display_name=Lead Pipe | |display_name=Lead Pipe |
Revision as of 14:14, 17 July 2023
Lead Pipe | ||
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General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | Two-handed | |
Condition max. | 15 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 2 | |
Range | 0.61–1.15 tiles | |
Damage | 0.7–1.2 | |
Knockback | 0.3 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.LeadPipe | |
A lead pipe is a short blunt melee weapon. The weapon can be attached to the Back slot for quick access and weight reduction.
Usage
Pros | Cons |
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Distribution
(info needed)
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item LeadPipe { DisplayCategory = Weapon, MaxRange = 1.15, WeaponSprite = LeadPipe, MinAngle = 0.7, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 20, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Lead Pipe, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pipe, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = LeadPipeBreak, DoorHitSound = LeadPipeHit, HitSound = LeadPipeHit, HitFloorSound = LeadPipeHit, SwingSound = LeadPipeSwing, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.7, MaxDamage = 1.2, BaseSpeed = 0.93, WeaponLength = 0.35, AttachmentType = BigWeapon, }