Pipe Wrench

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Pipe Wrench
Pipe Wrench
Pipe Wrench
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Condition max. 10
Skill Long Blunt
Attachment Belt
Damage
Type Blunt
Attack speed 4
Range 0.61–1.1 tiles
Damage 0.5–1
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.PipeWrench

The Pipe Wrench is a short blunt weapon.

Usage

Weapon

The Pipe Wrench is similar to the Hammer in most of its stats, but comes with a slightly faster swing time at the cost of a higher weight.

Breaking doors

The Pipe Wrench does 10 damage per hit to a door.

Plumbing

The Pipe Wrench is required to plumb entities such as sinks, bathtubs, and more. See Plumbing for more information.

Condition

The Pipe Wrench is a blunt weapon. It has high durability, with a chance to lower condition per hit of 1 in (25 + maintenance x 2).

Repairing

The Pipe Wrench cannot be repaired.

Code

Item

From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.66

item PipeWrench
{
    DisplayCategory = ToolWeapon,
    MaxRange        =       1.1,
    WeaponSprite    =       PipeWrench,
    MinAngle        =       0.67,
    Type    =       Weapon,
    MinimumSwingTime        =       4,
    KnockBackOnNoDeath      =       FALSE,
    SwingAmountBeforeImpact =       0.02,
    Categories      =       SmallBlunt,
    ConditionLowerChanceOneIn       =       25,
    Weight  =       1.5,
    SplatNumber     =       1,
    PushBackMod     =       0.3,
    SubCategory     =       Swinging,
    ConditionMax    =       10,
    MaxHitCount     =       2,
    DoorDamage      =       10,
    SwingAnim       =       Bat,
    DisplayName     =       Pipe Wrench,
    MinRange        =       0.61,
    SwingTime       =       4,
    KnockdownMod    =       2,
    SplatBloodOnNoDeath     =       FALSE,
    Icon    =       PipeWrench,
    BreakSound  =   PipeWrenchBreak,
    DoorHitSound = PipeWrenchHit,
    HitSound = PipeWrenchHit,
    HitFloorSound = PipeWrenchHit,
    SwingSound = PipeWrenchSwing,
    TreeDamage  =   0,
    CriticalChance  =       25,
    CritDmgMultiplier = 2,
    MinDamage       =       0.5,
    MaxDamage       =       1,
    BaseSpeed = 1,
    WeaponLength = 0.3,
    AttachmentType = Wrench,
}

See also