Scissors

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Scissors
Scissors
Scissors.png
General
Category Weapon
Encumbrance
Heavy Load
0.4
Function Tailoring
Equipped One-handed
Condition max. 10
Skill Short Blade
Damage
Type SmallBlade
Attack speed 2
Range 0.61–0.9 tiles
Damage 0.1–0.1
Knockback 0.3
Technical details
Base ID Base.Scissors

Scissors are an early game weapon and tailoring tool.

Usage

Tailoring

Main article: Tailoring

Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.

Weapon

Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them with no Maintenance skill before breaking. Scissors can still, however, perform Jaw Stabs.

The scissors are a One-Handed weapon and is in the Short Blade Category.

Decorative

Scissors can also be used to modify a character's hair or beard.

Crafting

Build 41

Scissors can be attached to a spear using two duct tape.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SpearScissors.png
Spear with Scissors
0 XP none SpearStick.png
Crafted Spear
(consumed)
Scissors.png
Scissors
(consumed)
DuctTape.png
Duct Tape (2 units)
(consumed)
Scissors.png
Scissors
0 XP none SpearScissors.png
Spear with Scissors
(consumed)


Distribution

Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53

	item Scissors
	{
	MaxRange	=	0.9,
	WeaponSprite	=	Scissors,
	MinAngle	=	0.65,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	Weight	=	0.4,
	ConditionLowerChanceOneIn	=	1,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	CriticalChance	=	5,
	DisplayName	=	Scissors,
	MinRange	=	0.61,
	SwingTime	=	2,
	KnockdownMod	=	0,
	Icon	=	Scissors,
	TreeDamage  =   0,
	EnduranceMod = 0.5,
	MetalValue = 8,
	MinDamage	=	0.1,
        MaxDamage	=	0.1,
	WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	BreakMetalItem,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
	HitSound	=	BladeHit,
	AttachmentType = Screwdriver,
	CloseKillMove = Jaw_Stab,
     }

See also