Lead Pipe: Difference between revisions

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{{Navbox equipment}}
{{Navbox weapons}}
{{Navbox weapons|blunt}}

Revision as of 09:25, 19 March 2024

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Lead Pipe
LeadPipe Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
Two-handed
Slot attached
Back
Skill
Properties
Max condition
15
Performance
Damage
0.7–1.2
Range
0.61–1.15
Attack speed
0.93
Knockback
0.3
Knockdown
0
Technical
Item ID
Base.LeadPipe

A lead pipe is a short blunt melee weapon.

Usage

The lead pipe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.15 tiles away at an attack speed of 0.93.

The weapon can be attached to the Back slot for quick access and weight reduction.

Pros Cons
  • Highest minimum (0.7) and maximum (1.2) damage ranges for short blunt weapons.
  • Highest durability of Short Blunt weapons (300).
  • Highest critical chance of Short Blunt weapons (30%)
  • Highest condition of Short Blunt weapons (15)
  • Second highest condition chance of Short Blunt weapons (1/20).
  • Third longest range of Short Blunt weapons (1.15).
  • Not too difficult to find.
  • Second lowest swing speed of Short Blunt weapons (0.93)
  • Low knockback (0.3)
  • Cannot be repaired

Condition

The lead pipe has a maximum condition of 15. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (20 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/20 (5%)
0 4 1/22 (5%)
0 8 1/24 (4%)
4 0 1/24 (4%)
8 0 1/28 (4%)
4 4 1/26 (4%)
4 8 1/28 (4%)
8 8 1/32 (3%)
10 10 1/34 (3%)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
armyhanger counter 4 4
closet crate 4 1
crate 4 2
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Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item LeadPipe
    {
        DisplayCategory = Weapon,
        MaxRange	=	1.15,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.7,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Lead Pipe,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pipe,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   LeadPipeBreak,
        DoorHitSound = LeadPipeHit,
		HitSound = LeadPipeHit,
		HitFloorSound = LeadPipeHit,
		SwingSound = LeadPipeSwing,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        BaseSpeed = 0.93,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
    }

See also