Lead Pipe: Difference between revisions
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Revision as of 09:25, 19 March 2024
A lead pipe is a short blunt melee weapon.
Usage
The lead pipe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.2 damage to enemies (unless a critical hit) from up to 1.15 tiles away at an attack speed of 0.93.
The weapon can be attached to the Back slot for quick access and weight reduction.
Pros | Cons |
---|---|
|
|
Condition
The lead pipe has a maximum condition of 15. Its rate of degradation is influenced by the short blunt and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (20 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blunt and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blunt skills.
Maintenance skill | Weapon skill | Condition lower chance |
---|---|---|
0 | 0 | 1/20 (5%) |
0 | 4 | 1/22 (5%) |
0 | 8 | 1/24 (4%) |
4 | 0 | 1/24 (4%) |
8 | 0 | 1/28 (4%) |
4 | 4 | 1/26 (4%) |
4 | 8 | 1/28 (4%) |
8 | 8 | 1/32 (3%) |
10 | 10 | 1/34 (3%) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
armyhanger | counter | 4 | 4 |
closet | crate | 4 | 1 |
crate | 4 | 2 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item LeadPipe
{
DisplayCategory = Weapon,
MaxRange = 1.15,
WeaponSprite = LeadPipe,
MinAngle = 0.7,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;SmallBlunt,
ConditionLowerChanceOneIn = 20,
Weight = 1.5,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 15,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Lead Pipe,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = Pipe,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = LeadPipeBreak,
DoorHitSound = LeadPipeHit,
HitSound = LeadPipeHit,
HitFloorSound = LeadPipeHit,
SwingSound = LeadPipeSwing,
TreeDamage = 0,
CriticalChance = 30,
CritDmgMultiplier = 2,
MinDamage = 0.7,
MaxDamage = 1.2,
BaseSpeed = 0.93,
WeaponLength = 0.35,
AttachmentType = BigWeapon,
}