Scissors: Difference between revisions
(Updated formatting, added a bit of information. Still need to verify some things such as distribution.) |
(added model image + changed navbox + crafting table) |
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{{languages | {{languages}} | ||
{{header|The Game World|Items|Weapons|version=Version 41|incver= | {{header|The Game World|Items|Weapons|version=Version 41|incver=53}} | ||
{{notice|improve}} | {{notice|improve}} | ||
{{Infobox weapon | {{Infobox weapon | ||
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|name_colour=Tool | |name_colour=Tool | ||
|name_text_colour=Tool | |name_text_colour=Tool | ||
|image= | |image=Scissors_Model.png | ||
|image_width= | |image_width=150px | ||
|alternate_image= | |alternate_image=Scissors.png | ||
|alternate_name= | |alternate_name= | ||
|alternate_link= | |alternate_link= | ||
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|condition_max=10 | |condition_max=10 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
|type= | |type=SmallBlade | ||
|swing_time=2 | |swing_time=2 | ||
|min_range=0.61 | |min_range=0.61 | ||
|max_range= | |max_range=0.9 | ||
|min_damage=0.1 | |min_damage=0.1 | ||
|max_damage=0.1 | |max_damage=0.1 | ||
|push_back=0.3 | |push_back=0.3 | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
|class_name=Base.Scissors}} | |class_name=Base.Scissors}} | ||
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==Usage== | ==Usage== | ||
===Tailoring=== | ===Tailoring=== | ||
{{Main|Tailoring}} | |||
Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps. | Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps. | ||
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==Crafting== | ==Crafting== | ||
===Build 41=== | ===Build 41=== | ||
Scissors can be attached to a spear using two [[Duct Tape]]. | Scissors can be attached to a spear using two [[Duct Tape|duct tape]]. | ||
{{Crafting header|ing=3}} | |||
{{Crafting survivalist|108|ing=3}} | |||
{{Crafting survivalist|121|ing=3}} | |||
|} | |||
==Distribution== | ==Distribution== | ||
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. | Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. | ||
== Code == | == Code == | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver= | {{Retrieved|version=41|incver=53}} | ||
<pre> item Scissors | <pre> item Scissors | ||
{ | |||
MaxRange = 0.9, | |||
WeaponSprite = Scissors, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
Weight = 0.4, | |||
ConditionLowerChanceOneIn = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
ConditionMax = 10, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
CriticalChance = 5, | |||
DisplayName = Scissors, | |||
MinRange = 0.61, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
Icon = Scissors, | |||
TreeDamage = 0, | |||
EnduranceMod = 0.5, | |||
MetalValue = 8, | |||
MinDamage = 0.1, | |||
MaxDamage = 0.1, | |||
WeaponLength = 0.17, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
BreakSound = BreakMetalItem, | |||
HitFloorSound = BladeHit, | |||
ImpactSound = BladeHit, | |||
HitSound = BladeHit, | |||
</pre> | AttachmentType = Screwdriver, | ||
CloseKillMove = Jaw_Stab, | |||
}</pre> | |||
{{ | ==See also== | ||
*[[Razor]] | |||
*[[Hair Gel]] | |||
*[[Hair Dye]] | |||
{{Navbox_equipment}}{{Navbox_weapons}} |
Revision as of 08:06, 31 July 2021
Scissors | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 0.4 | |
Function | Tailoring | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Short Blade | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.61–0.9 tiles | |
Damage | 0.1–0.1 | |
Knockback | 0.3 | |
Technical details | ||
Base ID | Base.Scissors | |
Scissors are an early game weapon and tailoring tool.
Usage
Tailoring
- Main article: Tailoring
Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.
Weapon
Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them before breaking.
The scissors are a single attack weapon, meaning it can only strike a single zombie at a time.
Crafting
Build 41
Scissors can be attached to a spear using two duct tape.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spear with Scissors |
0 XP | none | Crafted Spear (consumed) |
Scissors (consumed) |
Duct Tape (2 units) (consumed) | |
Scissors |
0 XP | none | Spear with Scissors (consumed) |
Distribution
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53
item Scissors { MaxRange = 0.9, WeaponSprite = Scissors, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, Weight = 0.4, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, CriticalChance = 5, DisplayName = Scissors, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, Icon = Scissors, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 8, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.17, DamageCategory = Slash, DamageMakeHole = TRUE, BreakSound = BreakMetalItem, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver, CloseKillMove = Jaw_Stab, }