Scissors: Difference between revisions

From PZwiki
(Updated formatting, added a bit of information. Still need to verify some things such as distribution.)
(added model image + changed navbox + crafting table)
Line 1: Line 1:
{{languages|Scissors}}
{{languages}}
{{header|The Game World|Items|Weapons|version=Version 41|incver=50}}
{{header|The Game World|Items|Weapons|version=Version 41|incver=53}}
{{notice|improve}}
{{notice|improve}}
{{Infobox weapon
{{Infobox weapon
Line 6: Line 6:
|name_colour=Tool
|name_colour=Tool
|name_text_colour=Tool
|name_text_colour=Tool
|image=Scissors.png
|image=Scissors_Model.png
|image_width=100px
|image_width=150px
|alternate_image=
|alternate_image=Scissors.png
|alternate_name=
|alternate_name=
|alternate_link=
|alternate_link=
Line 17: Line 17:
|condition_max=10
|condition_max=10
<!--DAMAGE-->
<!--DAMAGE-->
|type=Slash
|type=SmallBlade
|swing_time=2
|swing_time=2
|min_range=0.61
|min_range=0.61
|max_range=1
|max_range=0.9
|min_damage=0.1
|min_damage=0.1
|max_damage=0.1
|max_damage=0.1
|push_back=0.3
|push_back=0.3
|knockdown=0
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Scissors}}
|class_name=Base.Scissors}}
Line 31: Line 30:
==Usage==
==Usage==
===Tailoring===
===Tailoring===
{{Main|Tailoring}}
Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.
Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.


Line 40: Line 40:
==Crafting==
==Crafting==
===Build 41===
===Build 41===
Scissors can be attached to a spear using two [[Duct Tape]].
Scissors can be attached to a spear using two [[Duct Tape|duct tape]].
{{Crafting header|ing=3}}
{{Crafting survivalist|108|ing=3}}
{{Crafting survivalist|121|ing=3}}
|}


==Distribution==
==Distribution==
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.


<br>
== Code ==
== Code ==
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=41|incver=50}}
{{Retrieved|version=41|incver=53}}
<pre> item Scissors
<pre> item Scissors
MaxRange = 0.9,
{
WeaponSprite = Scissors,
MaxRange = 0.9,
MinAngle = 0.65,
WeaponSprite = Scissors,
Type = Weapon,
MinAngle = 0.65,
MinimumSwingTime = 2,
Type = Weapon,
SwingAmountBeforeImpact = 0.02,
MinimumSwingTime = 2,
Categories = SmallBlade,
SwingAmountBeforeImpact = 0.02,
Weight = 0.4,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
PushBackMod = 0.3,
ConditionLowerChanceOneIn = 1,
SubCategory = Stab,
PushBackMod = 0.3,
AimingMod = 0.8,
SubCategory = Stab,
ConditionMax = 10,
AimingMod = 0.8,
MaxHitCount = 1,
ConditionMax = 10,
IsAimedHandWeapon = TRUE,
MaxHitCount = 1,
DoorDamage = 1,
IsAimedHandWeapon = TRUE,
SwingAnim = Stab,
DoorDamage = 1,
CriticalChance = 5,
SwingAnim = Stab,
DisplayName = Scissors,
CriticalChance = 5,
MinRange = 0.61,
DisplayName = Scissors,
SwingTime = 2,
MinRange = 0.61,
KnockdownMod = 0,
SwingTime = 2,
Icon = Scissors,
KnockdownMod = 0,
TreeDamage = 0,
Icon = Scissors,
EnduranceMod = 0.5,
TreeDamage =   0,
MetalValue = 8,
EnduranceMod = 0.5,
MinDamage = 0.1,
MetalValue = 8,
        MaxDamage = 0.1,
MinDamage = 0.1,
WeaponLength = 0.17,
        MaxDamage = 0.1,
        DamageCategory = Slash,
WeaponLength = 0.17,
        DamageMakeHole = TRUE,
        DamageCategory = Slash,
        BreakSound = BreakMetalItem,
        DamageMakeHole = TRUE,
        HitFloorSound = BladeHit,
        BreakSound = BreakMetalItem,
        ImpactSound = BladeHit,
        HitFloorSound = BladeHit,
HitSound = BladeHit,
        ImpactSound = BladeHit,
AttachmentType = Screwdriver,
HitSound = BladeHit,
</pre>
AttachmentType = Screwdriver,
CloseKillMove = Jaw_Stab,
    }</pre>


{{Navbox/Weapons}}
==See also==
*[[Razor]]
*[[Hair Gel]]
*[[Hair Dye]]
 
{{Navbox_equipment}}{{Navbox_weapons}}

Revision as of 08:06, 31 July 2021

WhiskeyHalf.png
This article may be in need of improvement.
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.
Scissors
Scissors
Scissors.png
General
Category Weapon
Encumbrance
Heavy Load
0.4
Function Tailoring
Equipped One-handed
Condition max. 10
Skill Short Blade
Damage
Type SmallBlade
Attack speed 2
Range 0.61–0.9 tiles
Damage 0.1–0.1
Knockback 0.3
Technical details
Base ID Base.Scissors

Scissors are an early game weapon and tailoring tool.

Usage

Tailoring

Main article: Tailoring

Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.

Weapon

Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them before breaking.

The scissors are a single attack weapon, meaning it can only strike a single zombie at a time.

Crafting

Build 41

Scissors can be attached to a spear using two duct tape.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SpearScissors.png
Spear with Scissors
0 XP none SpearStick.png
Crafted Spear
(consumed)
Scissors.png
Scissors
(consumed)
DuctTape.png
Duct Tape (2 units)
(consumed)
Scissors.png
Scissors
0 XP none SpearScissors.png
Spear with Scissors
(consumed)


Distribution

Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53

	item Scissors
	{
	MaxRange	=	0.9,
	WeaponSprite	=	Scissors,
	MinAngle	=	0.65,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	Weight	=	0.4,
	ConditionLowerChanceOneIn	=	1,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	CriticalChance	=	5,
	DisplayName	=	Scissors,
	MinRange	=	0.61,
	SwingTime	=	2,
	KnockdownMod	=	0,
	Icon	=	Scissors,
	TreeDamage  =   0,
	EnduranceMod = 0.5,
	MetalValue = 8,
	MinDamage	=	0.1,
        MaxDamage	=	0.1,
	WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	BreakMetalItem,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
	HitSound	=	BladeHit,
	AttachmentType = Screwdriver,
	CloseKillMove = Jaw_Stab,
     }

See also