Hand Fork: Difference between revisions

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{{Languages}}{{Header|Project Zomboid|Items|Weapons|Melee weapons|type=Weapon|version=Version 41|incver=78.16}}{{Infobox weapon
{{Languages}}
{{header/sandbox2|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
{{page version|41.78.16}}
{{Infobox weapon
|display_name=Hand Fork
|display_name=Hand Fork
|name_colour=Weapon
|name_colour=Weapon

Revision as of 06:34, 25 January 2024

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This page has been revised for the current stable version (41.78.16).
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Hand Fork
Hand Fork
Hand Fork Spear Handfork
General
Category Tool/Weapon
Encumbrance
Heavy Load
0.5
Function Farming
Equipped One-handed
Condition max. 6
Skill Short Blade
Attachment Belt
Damage
Type Slash
Attack speed N/A
Range 0.61–0.9 tiles
Damage 0.2–0.4
Door damage 5
Knockback 0.3
Knockdown 2
Execution Jaw_Stab
Technical details
Base ID Base.HandFork

A hand fork is a one-handed, short blade melee weapon. It can be attached to a spear.

Usage

Farming

The hand fork can be used similar to a shovel or trowel as a way of tilling grass for farming.

Weapon

Pros Cons
  • Fast attack rate.
  • Capable of dealing a one shot kill on zombies when the player performs a jaw stab animation.
  • The player can carry a bag in the other hand because it is a one-handed weapon.
  • Short attack range, low damage.
  • Can only hit one target at a time.
  • Can get stuck in a zombie after a jaw-stab animation.

Condition

The hand fork has a maximum condition of 6. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (9 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Condition
Maintenance skill Weapon skill Condition lower chance
0 0 1/9 (11%)
0 4 1/11 (9%)
0 8 1/13 (8%)
4 0 1/13 (8%)
8 0 1/17 (6%)
4 4 1/15 (7%)
4 8 1/17 (6%)
8 8 1/21 (5%)
10 10 1/23 (4%)

Repairing

Materials that can be used to repair the hand fork, based on first time repairing.

Repair Hand Fork
DuctTape.png
Potentially repairs: 50%
Chance of success: 100%
Glue.png
Potentially repairs: 20%
Chance of success: 100%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 100%

Crafting

The hand fork can be attached to the end of a spear. The condition of the hand fork will be carried over to the spear.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SpearGardeningFork.png
Spear with Hand Fork
0 XP none SpearStick.png
Crafted Spear
(consumed)
GardeningFork.png
Hand Fork
(consumed)
DuctTape.png
Duct Tape (2 units)
(consumed)
GardeningFork.png
Hand Fork
0 XP none SpearGardeningFork.png
Spear with Hand Fork
(consumed)


Distribution

Buildings

Hand forks can be found in tool sheds, self-storage lots, and warehouses.

NPCs

Zombies

There is a chance zombies have a hand fork stuck into their body.

Trivia

  • The hand fork was added to the game in build 41, also known as animation build.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HandFork
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	0.9,
        WeaponSprite	=	HandFork,
        MinAngle	=	0.65,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlade,
        ConditionLowerChanceOneIn	=	9,
        Weight	=	0.5,
        SplatNumber	=	2,
        PushBackMod	=	0.3,
        SubCategory	=	Stab,
        CloseKillMove = Jaw_Stab,
        ConditionMax	=	6,
        MaxHitCount	=	2,
        DoorDamage	=	5,
        SwingAnim	=	Stab,
        DisplayName	=	Hand Fork,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	GardeningFork,
        BreakSound  =   HandForkBreak,
        TreeDamage  =   0,
        CriticalChance	=	10,
        CritDmgMultiplier = 10,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
   		WeaponLength = 0.2,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HandForkHit,
        ImpactSound	=	HandForkHit,
        DoorHitSound = HandForkHit,
		HitSound	=	HandForkHit,
		SwingSound = HandForkSwing,
		AttachmentType = Knife,
        Tags = DigPlow,
   }

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Hand Fork
    {
       Require : HandFork,

       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }

See also