Rolling Pin: Difference between revisions
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===Cooking=== | ===Cooking=== | ||
{{Main|Cooking}} | {{Main|Cooking}} | ||
{{ | {{Crafting header|ing=5}}<!-- Automatically generated by ReLookup. Subject RecipeLookup: 2032 --> | ||
{{ | {{Crafting/core|ing=5 | ||
| product_image = [[File:Dough.png|link=Bread dough|Bread dough]] | product_name = [[Bread dough]] | product_quantity = x1 | |||
{{Crafting | | xp = <!-- Not present in the old template. Please fill in manually. --> | ||
| sl = ''none'' | |||
| req = [[File:MagazineFood2.png|32px|Recipe Magazines#Cooking|Good Cooking Magazine Vol.2]] | |||
| f1 = [[File:Rolling_Pin.png|link=Rolling pin|Rolling pin]] | i1 = [[Rolling pin]] | q1 = | |||
| f2 = [[File:Water_drop.png|link=Water|Water]] | i2 = [[Water]] | q2 = (1 unit) | tag2 = (consumed) | |||
| f3 = [[File:Flour.png|link=Flour|Flour]] | i3 = [[Flour]] | q3 = (1 unit) | tag3 = (consumed) | |||
| f4 = [[File:Salt.png|link=Salt|Salt]] | i4 = [[Salt]] | q4 = (1 unit) | |||
| f5 = [[File:Yeast.png|link=Yeast|Yeast]] | i5 = [[Yeast]] | q5 = (1 unit) | tag5 = (consumed) | |||
}} | |||
<!-- Automatically generated by ReLookup. Subject RecipeLookup: 2036 --> | |||
{{Crafting/core|ing=3 | |||
| product_image = [[File:PieWhole.png]] | product_name = [[Recipe_Ingredients#Pie_Ingredients|Pie Preparation]] | product_quantity = x1 | |||
| xp = <!-- Not present in the old template. Please fill in manually. --> | |||
| sl = ''none'' | |||
| req = | |||
| f1 = [[File:Rolling_Pin.png|link=Rolling Pin|Rolling Pin]] | i1 = [[Rolling Pin]] | q1 = x1 | |||
| f2 = [[File:BakingPan.png|link=Baking Pan|Baking Pan]] | i2 = [[Baking Pan]] | q2 = x1 | tag2 = (consumed) | |||
| f3 = [[File:PREPPieDough.png|link=Pie Dough|Pie Dough]] | i3 = [[Pie Dough]] | q3 = x1 | tag3 = (consumed) | |||
}} | |||
|} | |||
==Distribution== | ==Distribution== |
Revision as of 04:21, 26 March 2022
Rolling Pin | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | One-handed | |
Condition max. | 10 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 3 | |
Range | 0.61–1 tiles | |
Damage | 0.4–0.6 | |
Knockback | 0.5 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.RollingPin | |
A rolling pin is a blunt melee weapon.
Usage
Weapon
The rolling pin has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The rolling pin is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (14 + maintenance x 2)
Repairing
Rolling pins cannot be repaired.
Crafting
The Rolling pin can be used to create various recipes if a character picked a chef profession or has learnt the correct recipe magazines in relation to cooking.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 | Ingredient 4 | Ingredient 5 |
---|---|---|---|---|---|---|---|---|
Bread (dough) x1 |
none | Rolling Pin |
Water (1 unit) (consumed) |
Flour (1 unit) (consumed) |
Salt (1 unit) |
Yeast (1 unit) (consumed) | ||
Pie Preparation x1 |
none | Rolling Pin x1 |
Baking Pan x1 (consumed) |
Pie Dough Pie Dough x1 (consumed) |
Distribution
Rolling pins are often found in kitchen counters.
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.9
item RollingPin MaxRange = 1, WeaponSprite = Baseballbat, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 1.5, ConditionLowerChanceOneIn = 14, PushBackMod = 0.5, MaxDamage = 0.6, MinDamage = 0.4, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 5, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 1.5, DisplayName = Rolling Pin, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = RollingPin, RunAnim = Run_Weapon2, TreeDamage = 0, EnduranceMod = 1.4,