Scissors: Difference between revisions

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{{header|The Game World|Items|Weapons|version=Version 41|incver=53}}
{{header|The Game World|Items|Weapons|version=Version 41|incver=53}}
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{{Infobox weapon
{{Infobox weapon
|display_name=Scissors
|display_name=Scissors
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<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Scissors}}
|class_name=Base.Scissors}}
[[Scissors]] are an early game weapon and [[tailoring]] tool.
[[Scissors]] are a one-handed, uncraftable, [[Weapons#Short_Blade|short blade]] weapon and a useful [[tailoring]] tool.


==Usage==
==Usage==
===Tailoring===
===Tailoring===
{{Main|Tailoring}}
{{Main|Tailoring}}
Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.
Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain [[Leather_Strips|leather]] and [[Denim_Strips|denim strips]].


===Weapon===
===Weapon===
Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them with no Maintenance skill before breaking.
Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, resulting in a maximum of 10 strikes before breaking with no Maintenance skill.
Scissors can still, however, perform Jaw Stabs.
However, scissors can perform jaw stabs.  
 
The scissors are a One-Handed weapon and is in the [[Weapon|Short Blade]] Category.


===Decorative===
===Decorative===
Scissors can also be used to modify a character's hair or beard.
Scissors can be used to modify a character's hair or beard.


==Crafting==
==Crafting==

Revision as of 21:37, 10 February 2023

Scissors
Scissors
Scissors.png
General
Category Weapon
Encumbrance
Heavy Load
0.4
Function Tailoring
Equipped One-handed
Condition max. 10
Skill Short Blade
Damage
Type SmallBlade
Attack speed 2
Range 0.61–0.9 tiles
Damage 0.1–0.1
Knockback 0.3
Technical details
Base ID Base.Scissors

Scissors are a one-handed, uncraftable, short blade weapon and a useful tailoring tool.

Usage

Tailoring

Main article: Tailoring

Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.

Weapon

Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, resulting in a maximum of 10 strikes before breaking with no Maintenance skill. However, scissors can perform jaw stabs.

Decorative

Scissors can be used to modify a character's hair or beard.

Crafting

Build 41

Scissors can be attached to a spear using two duct tape.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SpearScissors.png
Spear with Scissors
0 XP none SpearStick.png
Crafted Spear
(consumed)
Scissors.png
Scissors
(consumed)
DuctTape.png
Duct Tape (2 units)
(consumed)
Scissors.png
Scissors
0 XP none SpearScissors.png
Spear with Scissors
(consumed)


Distribution

Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53

	item Scissors
	{
	MaxRange	=	0.9,
	WeaponSprite	=	Scissors,
	MinAngle	=	0.65,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	Weight	=	0.4,
	ConditionLowerChanceOneIn	=	1,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	CriticalChance	=	5,
	DisplayName	=	Scissors,
	MinRange	=	0.61,
	SwingTime	=	2,
	KnockdownMod	=	0,
	Icon	=	Scissors,
	TreeDamage  =   0,
	EnduranceMod = 0.5,
	MetalValue = 8,
	MinDamage	=	0.1,
        MaxDamage	=	0.1,
	WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	BreakMetalItem,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
	HitSound	=	BladeHit,
	AttachmentType = Screwdriver,
	CloseKillMove = Jaw_Stab,
     }

See also