Scissors

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Revision as of 21:37, 10 February 2023 by Potato (talk | contribs) (Added links and did some copy editing.)
Scissors
Scissors
Scissors.png
General
Category Weapon
Encumbrance
Heavy Load
0.4
Function Tailoring
Equipped One-handed
Condition max. 10
Skill Short Blade
Damage
Type SmallBlade
Attack speed 2
Range 0.61–0.9 tiles
Damage 0.1–0.1
Knockback 0.3
Technical details
Base ID Base.Scissors

Scissors are a one-handed, uncraftable, short blade weapon and a useful tailoring tool.

Usage

Tailoring

Main article: Tailoring

Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.

Weapon

Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, resulting in a maximum of 10 strikes before breaking with no Maintenance skill. However, scissors can perform jaw stabs.

Decorative

Scissors can be used to modify a character's hair or beard.

Crafting

Build 41

Scissors can be attached to a spear using two duct tape.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SpearScissors.png
Spear with Scissors
0 XP none SpearStick.png
Crafted Spear
(consumed)
Scissors.png
Scissors
(consumed)
DuctTape.png
Duct Tape (2 units)
(consumed)
Scissors.png
Scissors
0 XP none SpearScissors.png
Spear with Scissors
(consumed)


Distribution

Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.

Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53

	item Scissors
	{
	MaxRange	=	0.9,
	WeaponSprite	=	Scissors,
	MinAngle	=	0.65,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	Weight	=	0.4,
	ConditionLowerChanceOneIn	=	1,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	CriticalChance	=	5,
	DisplayName	=	Scissors,
	MinRange	=	0.61,
	SwingTime	=	2,
	KnockdownMod	=	0,
	Icon	=	Scissors,
	TreeDamage  =   0,
	EnduranceMod = 0.5,
	MetalValue = 8,
	MinDamage	=	0.1,
        MaxDamage	=	0.1,
	WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	BreakMetalItem,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
	HitSound	=	BladeHit,
	AttachmentType = Screwdriver,
	CloseKillMove = Jaw_Stab,
     }

See also