Chainsaw: Difference between revisions
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{{ | {{Languages}}{{Header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=68}}{{Infobox weapon | ||
{{ | |||
|display_name=Chainsaw | |display_name=Chainsaw | ||
|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
|image= | |image=Chainsaw Model.png | ||
|image_width= | |image_width=300px | ||
|alternate_image=Crowbar.png | |alternate_image=Crowbar.png | ||
|alternate_name=Chainsaw | |alternate_name=Chainsaw | ||
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</gallery> | </gallery> | ||
== Code == | ==Code== | ||
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version=41|incver=68}} | {{Retrieved|version=41|incver=68}} | ||
<pre> | <pre> | ||
item Chainsaw | |||
{ | { | ||
DisplayCategory = Weapon, | DisplayCategory = Weapon, | ||
Line 76: | Line 76: | ||
TwoHandWeapon = TRUE, | TwoHandWeapon = TRUE, | ||
WeaponLength = 0.4, | WeaponLength = 0.4, | ||
}</pre> | } | ||
</pre> | |||
==See also== | ==See also== | ||
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*[[Machete]] | *[[Machete]] | ||
{{ | {{Navbox equipment}} | ||
{{Navbox weapons}} |
Revision as of 23:48, 5 April 2023
Chainsaw | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 3 | |
Function | Chop trees | |
Equipped | Two-handed | |
Condition max. | 15 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 3 | |
Range | 0.61–1.2 tiles | |
Damage | 0.6–1.1 | |
Knockback | 0.5 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.Chainsaw | |
A chainsaw is an upcoming weapon in Project Zomboid.
Chainsaws have been a popular request for Project Zomboid, with the developers commenting as early as EGX Rezzed 2014. They're expected to be extremely loud, heavy, dangerous and require constant refueling with gas. They will likely be more effective than an Axe at chopping trees.
The first functional chainsaw was added in build 41, however with only very basic functionality and only obtainable in debug mode or with server commands. The chainsaw was only added at this stage while RJ was experimenting with the new animations and weapon models, but was never removed.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.68
item Chainsaw { DisplayCategory = Weapon, MaxRange = 1.2, WeaponSprite = Chainsaw, MinAngle = 0.72, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 3, ConditionLowerChanceOneIn = 70, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 1, DoorDamage = 8, SwingAnim = Bat, CriticalChance = 35, CritDmgMultiplier = 6, DisplayName = Chainsaw, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Crowbar, RunAnim = Run_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, MetalValue = 150, CriticalChance = 25, CritDmgMultiplier = 3, MinDamage = 0.6, MaxDamage = 1.1, BaseSpeed = 1, TwoHandWeapon = TRUE, WeaponLength = 0.4, }