Fishing Rod: Difference between revisions
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==Usage== | ==Usage== | ||
A fishing rod requires some kind of [[Fishing#Bait|bait]], such as [[Fishing Tackle|fishing tackle]] or [[worm]]. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option. | A fishing rod requires some kind of [[Fishing#Bait|bait]], such as [[Fishing Tackle|fishing tackle]] or [[worm]]. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option. | ||
Fishing lines can also sometimes break and need to be replaced. To put a new line into a fishing rod without a line you have to use a new line (consumed) and a nail (consumed). | Fishing lines can also sometimes break and need to be replaced. To put a new line into a fishing rod without a line you have to use a new line (consumed) and a nail (consumed). | ||
==Crafting== | ==Crafting== | ||
This fishing rod cannot be crafted, it can only be repaired if the line breaks, requiring either the {{T|Occupation#Fisherman|"Fisherman" occupation}} or {{T|Traits|"Angler" trait}} during character creation, otherwise, after reading ''[[Angler USA Magazine|Angler USA Magazine Vol. 1]]''. There is a [[Fishing Rod (crafted)|fishing rod]] that can be crafted with a stick. | This fishing rod cannot be crafted, it can only be repaired if the line breaks, requiring either the {{T|Occupation#Fisherman|"Fisherman" occupation}} or {{T|Traits|"Angler" trait}} during character creation, otherwise, after reading ''[[Angler USA Magazine|Angler USA Magazine Vol. 1]]''. There is a [[Fishing Rod (crafted)|fishing rod]] that can be crafted with a stick. | ||
===Fishing=== | ===Fishing=== | ||
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! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" |Chance | ||
|- | |- | ||
| rowspan="1"|camping | | rowspan="1"|camping | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
| rowspan="3"|closet | | rowspan="3"|closet | ||
| [[crate]] | | [[crate]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- |
Revision as of 07:30, 28 February 2024
- This article is about the spawned, non-crafted fishing rod. For the crafted fishing rod, see Fishing Rod (crafted).
A fishing rod is a tool used in fishing and a makeshift weapon.
Usage
A fishing rod requires some kind of bait, such as fishing tackle or worm. The player can fish by walking up to a body of water, right-clicking on it and selecting the "Fishing" option.
Fishing lines can also sometimes break and need to be replaced. To put a new line into a fishing rod without a line you have to use a new line (consumed) and a nail (consumed).
Crafting
This fishing rod cannot be crafted, it can only be repaired if the line breaks, requiring either the "Fisherman" occupation or "Angler" trait during character creation, otherwise, after reading Angler USA Magazine Vol. 1. There is a fishing rod that can be crafted with a stick.
Fishing
- Main article: Fishing
For the crafted fishing rod, see: Fishing Rod (crafted)
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fishing Rod |
0 XP | none | Fishing Rod without Line (consumed) |
(2 units) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
camping | counter | 4 | 2 |
closet | crate | 4 | 1 |
crate | 4 | 2 | |
crate | 4 | 1 |
Code
Fishing Rod
Source: ProjectZomboid\media\scripts\items_weapons.txt
item FishingRod
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Modern,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRod,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
SurvivalGear = TRUE,
Tags = FishingRod,
}
Fishing Rod (Twine Line)
Source: ProjectZomboid\media\scripts\items_weapons.txt
item FishingRodTwineLine
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Modern,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRod,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
Tags = FishingRod,
}
Fishing Rod without Line
Source: ProjectZomboid\media\scripts\items_weapons.txt
item FishingRodBreak
{
DisplayCategory = Fishing,
MaxRange = 1.55,
WeaponSprite = FishingRod_Crafted,
MinAngle = 0.8,
Type = Weapon,
MinimumSwingTime = 2,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Improvised;Blunt,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
SplatNumber = 1,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 3,
MaxHitCount = 2,
DoorDamage = 1,
SwingAnim = Bat,
DisplayName = Fishing Rod Without line,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
SplatBloodOnNoDeath = FALSE,
Icon = FishingRodBreak,
RunAnim = Run_Weapon2,
IdleAnim = Idle_Weapon2,
BreakSound = FishingRodBreak,
DoorHitSound = FishingRodHit,
HitSound = FishingRodHit,
HitFloorSound = FishingRodHit,
SwingSound = FishingRodSwing,
TreeDamage = 0,
Tooltip = Tooltip_BrokenRod,
TwoHandWeapon = TRUE,
CriticalChance = 5,
CritDmgMultiplier = 2,
MinDamage = 0.2,
MaxDamage = 0.3,
BaseSpeed = 1.3,
AttachmentType = Shovel,
}