Fork: Difference between revisions
(New infobox + new layout) |
(added model image + changed navbox + updated to build 41.53) |
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{{languages | {{languages}} | ||
{{header|Project Zomboid|Items|Weapons|Melee Weapons|type=Weapon|version=Version | {{header|Project Zomboid|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=53}}{{Infobox weapon | ||
|display_name=Fork | |display_name=Fork | ||
|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
|image= | |image=Fork_Model.png | ||
|image_width=150px | |||
|alternate_image=Fork.png | |||
|alternate_name=Fork | |||
|alternate_link= | |||
|category=Weapon | |category=Weapon | ||
|weight=0.3 | |weight=0.3 | ||
|equipped=One-handed | |equipped=One-handed | ||
|type= | |type=SmallBlade | ||
|min_range=0. | |min_range=0.2 | ||
|max_range=0. | |max_range=0.8 | ||
|swing_time=2 | |swing_time=2 | ||
|condition_max=3 | |condition_max=3 | ||
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|max_damage=0.1 | |max_damage=0.1 | ||
|push_back=0.3 | |push_back=0.3 | ||
|class_name=Base.Fork | |class_name=Base.Fork | ||
}}A '''fork''' is a blade melee [[weapon]]. | }}A '''fork''' is a blade melee [[weapon]]. | ||
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==Condition== | ==Condition== | ||
The fork is | The condition of the fork is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (1 + maintenance x 2)</code> | ||
===Repairing=== | ===Repairing=== | ||
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== Code == | == Code == | ||
'''''From | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version= | {{Retrieved|version=41|incver=53}} | ||
<pre> item Fork | <pre> item Fork | ||
{ | |||
MaxRange = 0.8, | |||
WeaponSprite = Fork, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
Weight = 0.3, | |||
ConditionLowerChanceOneIn = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
ConditionMax = 3, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
CriticalChance = 5, | |||
DisplayName = Fork, | |||
MinRange = 0.2, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
Icon = Fork, | |||
TreeDamage = 0, | |||
EnduranceMod = 0.5, | |||
MetalValue = 5, | |||
CritDmgMultiplier = 10, | |||
MinDamage = 0.1, | |||
MaxDamage = 0.1, | |||
WeaponLength = 0.17, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
BreakSound = BreakMetalItem, | |||
HitFloorSound = BladeHit, | |||
ImpactSound = BladeHit, | |||
HitSound = BladeHit, | |||
AttachmentType = Screwdriver, | |||
}</pre> | |||
==See also== | ==See also== | ||
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*[[Spoon]] | *[[Spoon]] | ||
{{ | {{Navbox_equipment}}{{Navbox_weapons}} |
Revision as of 07:07, 31 July 2021
Fork | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 0.3 | |
Equipped | One-handed | |
Condition max. | 3 | |
Skill | Short Blade | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.2–0.8 tiles | |
Damage | 0.1–0.1 | |
Knockback | 0.3 | |
Technical details | ||
Base ID | Base.Fork | |
A fork is a blade melee weapon.
Usage
Weapon
The fork is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.
The fork has a very short range, making it very dangerous when fighting zombies, however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Forks are pretty much useless in combat and should only be equipped in an emergency, or if smashing a window.
Breaking doors
It is most ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The condition of the fork is influenced by the maintenance skill. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (1 + maintenance x 2)
Repairing
A fork cannot be repaired.
Distribution
Forks are an incredibly common household item found in kitchen counters.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53
item Fork { MaxRange = 0.8, WeaponSprite = Fork, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, Weight = 0.3, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 3, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, CriticalChance = 5, DisplayName = Fork, MinRange = 0.2, SwingTime = 2, KnockdownMod = 0, Icon = Fork, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 5, CritDmgMultiplier = 10, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.17, DamageCategory = Slash, DamageMakeHole = TRUE, BreakSound = BreakMetalItem, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver, }