Scissors: Difference between revisions
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===Weapon=== | ===Weapon=== | ||
Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab. | Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab. | ||
===Appearance=== | ===Appearance=== | ||
Line 51: | Line 51: | ||
==Crafting== | ==Crafting== | ||
===Build 41=== | ===Build 41=== | ||
Scissors can be attached to a [[Crafted Spear|spear]] using two [[Duct Tape|duct tape]]. The condition of the scissors will be carried over to the spear. | Scissors can be attached to a [[Crafted Spear|spear]] using two [[Duct Tape|duct tape]]. The condition of the scissors will be carried over to the spear. | ||
{{Crafting header|ing=3}} | {{Crafting header|ing=3}} | ||
{{Crafting survivalist|108|ing=3}} | {{Crafting survivalist|108|ing=3}} | ||
Line 69: | Line 69: | ||
! style="width: 3.2em;" |Chance | ! style="width: 3.2em;" |Chance | ||
|- | |- | ||
| rowspan="1"|aesthetic | | rowspan="1"|aesthetic | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 8 | | 8 | ||
|- | |- | ||
| rowspan="4"|all | | rowspan="4"|all | ||
| [[desk]] | | [[desk]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
Line 91: | Line 91: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="3"|artstore | | rowspan="3"|artstore | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
Line 104: | Line 104: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="3"|bedroom | | rowspan="3"|bedroom | ||
| [[crate]] | | [[crate]] | ||
| 1 | | 1 | ||
| 0.2 | | 0.2 | ||
|- | |- | ||
Line 117: | Line 117: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="1"|bookstore | | rowspan="1"|bookstore | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 8 | | 8 | ||
|- | |- | ||
| rowspan="3"|classroom | | rowspan="3"|classroom | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
Line 135: | Line 135: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="1"|closet | | rowspan="1"|closet | ||
| [[crate]] | | [[crate]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
| rowspan="3"|daycare | | rowspan="3"|daycare | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
Line 153: | Line 153: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="2"|dentiststorage | | rowspan="2"|dentiststorage | ||
| [[metal_shelves]] | | [[metal_shelves]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
Line 162: | Line 162: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="1"|empty | | rowspan="1"|empty | ||
| [[crate]] | | [[crate]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
| rowspan="1"|garagestorage | | rowspan="1"|garagestorage | ||
| [[crate]] | | [[crate]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
| rowspan="1"|generalstore | | rowspan="1"|generalstore | ||
| [[shelves]] | | [[shelves]] | ||
| 4 | | 4 | ||
| 8 | | 8 | ||
|- | |- | ||
| rowspan="2"|kennels | | rowspan="2"|kennels | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
Line 186: | Line 186: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="2"|kitchen | | rowspan="2"|kitchen | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
Line 195: | Line 195: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="1"|livingroom | | rowspan="1"|livingroom | ||
| [[sidetable]] | | [[sidetable]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
| rowspan="1"|morgue | | rowspan="1"|morgue | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 1 | | 1 | ||
|- | |- | ||
| rowspan="3"|office | | rowspan="3"|office | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 2 | | 2 | ||
|- | |- | ||
Line 218: | Line 218: | ||
|2 | |2 | ||
|- | |- | ||
| rowspan="1"|post | | rowspan="1"|post | ||
| [[counter]] | | [[counter]] | ||
| 4 | | 4 | ||
| 8 | | 8 | ||
|- | |- | ||
| rowspan="1"|sewingstorage | | rowspan="1"|sewingstorage | ||
| [[metal_shelves]] | | [[metal_shelves]] | ||
| 4 | | 4 | ||
| 8 | | 8 | ||
|} | |} | ||
== Code == | == Code == | ||
{{CodeBox| | {{CodeBox| | ||
{{CodeSnip | {{CodeSnip | ||
| lang = java | | lang = java |
Revision as of 10:24, 28 February 2024
Scissors are a one-handed, short blade weapon and useful tailoring tool.
Usage
Tailoring
- Main article: Tailoring
Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.
Weapon
Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.
Appearance
- Main article: Appearance
Scissors can be used to modify a character's hair or beard.
Condition
Scissors have a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/1 (100%) |
0 | 4 | 1/3 (33%) |
0 | 8 | 1/5 (20%) |
4 | 0 | 1/5 (20%) |
8 | 0 | 1/9 (11%) |
4 | 4 | 1/7 (14%) |
4 | 8 | 1/9 (11%) |
8 | 8 | 1/13 (8%) |
10 | 10 | 1/15 (7%) |
Crafting
Build 41
Scissors can be attached to a spear using two duct tape. The condition of the scissors will be carried over to the spear.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spear with Scissors |
0 XP | none | Crafted Spear (consumed) |
Scissors (consumed) |
Duct Tape (2 units) (consumed) | |
Scissors |
0 XP | none | Spear with Scissors (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
aesthetic | counter | 4 | 8 |
all | desk | 4 | 2 |
filingcabinet | 4 | 2 | |
officedrawers | 4 | 2 | |
other | 1 | 2 | |
artstore | counter | 4 | 2 |
shelves | 4 | 1 | |
shelves | 4 | 2 | |
bedroom | crate | 1 | 0.2 |
desk | 4 | 2 | |
desk | 4 | 2 | |
bookstore | counter | 4 | 8 |
classroom | counter | 4 | 2 |
desk | 4 | 2 | |
metal_shelves | 4 | 2 | |
closet | crate | 4 | 2 |
daycare | counter | 4 | 2 |
desk | 4 | 2 | |
metal_shelves | 4 | 2 | |
dentiststorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 2 | |
empty | crate | 4 | 2 |
garagestorage | crate | 4 | 2 |
generalstore | shelves | 4 | 8 |
kennels | counter | 4 | 1 |
counter | 4 | 2 | |
kitchen | counter | 4 | 2 |
shelves | 4 | 2 | |
livingroom | sidetable | 4 | 2 |
morgue | counter | 4 | 1 |
office | counter | 4 | 2 |
desk | 4 | 2 | |
metal_shelves | 4 | 2 | |
post | counter | 4 | 8 |
sewingstorage | metal_shelves | 4 | 8 |
Code
Source: ProjectZomboid\media\scripts\items_weapons.txt
item Scissors
{
DisplayCategory = Household,
MaxRange = 0.9,
WeaponSprite = Scissors,
MinAngle = 0.65,
Type = Weapon,
MinimumSwingTime = 2,
SwingAmountBeforeImpact = 0.02,
Categories = SmallBlade,
Weight = 0.4,
ConditionLowerChanceOneIn = 1,
PushBackMod = 0.3,
SubCategory = Stab,
AimingMod = 0.8,
ConditionMax = 10,
MaxHitCount = 1,
IsAimedHandWeapon = TRUE,
DoorDamage = 1,
SwingAnim = Stab,
CriticalChance = 5,
DisplayName = Scissors,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
Icon = Scissors,
TreeDamage = 0,
EnduranceMod = 0.5,
MetalValue = 8,
MinDamage = 0.1,
MaxDamage = 0.1,
WeaponLength = 0.17,
DamageCategory = Slash,
DamageMakeHole = TRUE,
BreakSound = ScissorsBreak,
HitFloorSound = ScissorsHit,
ImpactSound = ScissorsHit,
DoorHitSound = ScissorsHit,
HitSound = ScissorsHit,
SwingSound = ScissorsSwing,
AttachmentType = Screwdriver,
CloseKillMove = Jaw_Stab,
Tags = Scissors,
}