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{{languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
{{header|The Game World|Items|Weapons|version=Version 41|incver=53}}
{{Page version|41.78.16}}
{{notice|improve}}
{{Infobox item
{{Infobox weapon
|name=Scissors
|display_name=Scissors
|model=Scissors_Model.png
|name_colour=Tool
|icon=Scissors.png
|name_text_colour=Tool
|icon_name=Scissors
|image=Scissors_Model.png
|image_width=150px
|alternate_image=Scissors.png
|alternate_name=
|alternate_link=
<!--GENERAL-->
<!--GENERAL-->
|category=Household
|weight=0.4
|weight=0.4
|equipped=One-handed
|equipped=One-handed
|function=[[Tailoring]]
|function=[[Tailoring]]<br>[[Appearance]]
|condition_max=10
|condition_max=10
|skill_type=SmallBlade
|attachment_type=Screwdriver
<!--DAMAGE-->
<!--DAMAGE-->
|type=SmallBlade
|type=Slash
|swing_time=2
|damage_make_hole=true
|base_speed=N/A
|min_range=0.61
|min_range=0.61
|max_range=0.9
|max_range=0.9
|min_damage=0.1
|min_damage=0.1
|max_damage=0.1
|max_damage=0.1
|door_damage=1
|push_back=0.3
|push_back=0.3
|kill_move=Jaw_Stab
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.Scissors}}
|item_id=Base.Scissors
[[Scissors]] are an early game weapon and [[tailoring]] tool.
}}
 
[[Scissors]] are a one-handed, [[Weapons#Short_Blade|short blade]] weapon and useful [[tailoring]] tool.


==Usage==
==Usage==
===Tailoring===
===Tailoring===
{{Main|Tailoring}}
{{Main|Tailoring}}
Scissors are required to use the "rip clothing" command on denim and leather to gain their scraps.
Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain [[Leather_Strips|leather]] and [[Denim_Strips|denim strips]].


===Weapon===
===Weapon===
Scissors can be used as an emergency weapon. They have low durability and a guaranteed chance of degrading on each hit, leaving a maximum of 10 strikes with them with no Maintenance skill before breaking.
Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.
Scissors can still, however, perform Jaw Stabs.  


The scissors are a One-Handed weapon and is in the [[Weapon|Short Blade]] Category.
===Appearance===
{{Main|Appearance}}
Scissors can be used to modify a character's hair or beard.


===Decorative===
==Condition==
Used to modify character's hair or beard.
Scissors have a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills.
{{Durability weapon|1}}


==Crafting==
==Crafting==
===Build 41===
===Build 41===
Scissors can be attached to a spear using two [[Duct Tape|duct tape]].
Scissors can be attached to a [[Crafted Spear|spear]] using two [[Duct Tape|duct tape]]. The condition of the scissors will be carried over to the spear.
{{Crafting header|ing=3}}
{{Crafting header|ing=3}}
{{Crafting survivalist|108|ing=3}}
{{Crafting survivalist|108|ing=3}}
Line 51: Line 57:


==Distribution==
==Distribution==
Scissors can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school.
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|MedicalCache1
|[[MedicalBox]]
|4
|1
|-
|aesthetic
|[[counter]]
|4
|8
|-
|rowspan="4"|all
|[[desk]]
|4
|2
|-
|[[filingcabinet]]
|4
|2
|-
|[[officedrawers]]
|4
|2
|-
|[[other]]
|1
|2
|-
|rowspan="3"|artstore
|[[counter]]
|4
|2
|-
|[[shelves]]
|4
|1
|-
|[[shelves]]
|4
|2
|-
|rowspan="3"|bedroom
|[[crate]]
|1
|0.2
|-
|[[desk]]
|4
|2
|-
|[[desk]]
|4
|2
|-
|bookstore
|[[counter]]
|4
|8
|-
|rowspan="3"|classroom
|[[counter]]
|4
|2
|-
|[[desk]]
|4
|2
|-
|[[metal_shelves]]
|4
|2
|-
|closet
|[[crate]]
|4
|2
|-
|rowspan="3"|daycare
|[[counter]]
|4
|2
|-
|[[desk]]
|4
|2
|-
|[[metal_shelves]]
|4
|2
|-
|rowspan="2"|dentiststorage
|[[metal_shelves]]
|4
|1
|-
|[[metal_shelves]]
|4
|2
|-
|empty
|[[crate]]
|4
|2
|-
|garagestorage
|[[crate]]
|4
|2
|-
|generalstore
|[[shelves]]
|4
|8
|-
|rowspan="2"|kennels
|[[counter]]
|4
|1
|-
|[[counter]]
|4
|2
|-
|rowspan="2"|kitchen
|[[counter]]
|4
|2
|-
|[[shelves]]
|4
|2
|-
|livingroom
|[[sidetable]]
|4
|2
|-
|morgue
|[[counter]]
|4
|1
|-
|rowspan="3"|office  
|[[counter]]
|4
|2
|-
|[[desk]]
|4
|2
|-
|[[metal_shelves]]
|4
|2
|-
|post
|[[counter]]
|4
|8
|-
|sewingstorage
|[[metal_shelves]]
|4
|8
|}


== Code ==
== Code ==
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|
{{Retrieved|version=41|incver=53}}
{{CodeSnip
<pre> item Scissors
  | lang = java
  | line = true
  | start = 3614
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Scissors
{
{
MaxRange = 0.9,
    DisplayCategory = Household,
WeaponSprite = Scissors,
MaxRange = 0.9,
MinAngle = 0.65,
WeaponSprite = Scissors,
Type = Weapon,
MinAngle = 0.65,
MinimumSwingTime = 2,
Type = Weapon,
SwingAmountBeforeImpact = 0.02,
MinimumSwingTime = 2,
Categories = SmallBlade,
SwingAmountBeforeImpact = 0.02,
Weight = 0.4,
Categories = SmallBlade,
ConditionLowerChanceOneIn = 1,
Weight = 0.4,
PushBackMod = 0.3,
ConditionLowerChanceOneIn = 1,
SubCategory = Stab,
PushBackMod = 0.3,
AimingMod = 0.8,
SubCategory = Stab,
ConditionMax = 10,
AimingMod = 0.8,
MaxHitCount = 1,
ConditionMax = 10,
IsAimedHandWeapon = TRUE,
MaxHitCount = 1,
DoorDamage = 1,
IsAimedHandWeapon = TRUE,
SwingAnim = Stab,
DoorDamage = 1,
CriticalChance = 5,
SwingAnim = Stab,
DisplayName = Scissors,
CriticalChance = 5,
MinRange = 0.61,
DisplayName = Scissors,
SwingTime = 2,
MinRange = 0.61,
KnockdownMod = 0,
SwingTime = 2,
Icon = Scissors,
KnockdownMod = 0,
TreeDamage  =  0,
Icon = Scissors,
EnduranceMod = 0.5,
TreeDamage  =  0,
MetalValue = 8,
EnduranceMod = 0.5,
MinDamage = 0.1,
MetalValue = 8,
MinDamage = 0.1,
         MaxDamage = 0.1,
         MaxDamage = 0.1,
WeaponLength = 0.17,
WeaponLength = 0.17,
         DamageCategory = Slash,
         DamageCategory = Slash,
         DamageMakeHole = TRUE,
         DamageMakeHole = TRUE,
         BreakSound = BreakMetalItem,
         BreakSound = ScissorsBreak,
         HitFloorSound = BladeHit,
         HitFloorSound = ScissorsHit,
         ImpactSound = BladeHit,
         ImpactSound = ScissorsHit,
HitSound = BladeHit,
        DoorHitSound = ScissorsHit,
AttachmentType = Screwdriver,
HitSound = ScissorsHit,
CloseKillMove = Jaw_Stab,
SwingSound = ScissorsSwing,
     }</pre>
AttachmentType = Screwdriver,
CloseKillMove = Jaw_Stab,
Tags = Scissors,
     }  
}}
}}


==See also==
==See also==
Line 102: Line 294:
*[[Hair Dye]]
*[[Hair Dye]]


{{Navbox_equipment}}{{Navbox_weapons}}
{{Navbox_equipment}}
{{Navbox_weapons}}
 
[[Category:Appearance]]
[[Category:Stationery]]
[[Category:Tailoring tools]]
[[Category:Tools]]

Revision as of 11:28, 26 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Scissors
Scissors Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Equipped
One-handed
Slot attached
Belt
Skill
Properties
Max condition
10
Performance
Damage
0.1–0.1
Door damage
1
Range
0.61–0.9
Attack speed
N/A
Knockback
0.3
Special ability
Jaw_Stab
Technical
Item ID
Base.Scissors

Scissors are a one-handed, short blade weapon and useful tailoring tool.

Usage

Tailoring

Main article: Tailoring

Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.

Weapon

Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.

Appearance

Main article: Appearance

Scissors can be used to modify a character's hair or beard.

Condition

Scissors have a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/1 (100%)
0 4 1/3 (33%)
0 8 1/5 (20%)
4 0 1/5 (20%)
8 0 1/9 (11%)
4 4 1/7 (14%)
4 8 1/9 (11%)
8 8 1/13 (8%)
10 10 1/15 (7%)

Crafting

Build 41

Scissors can be attached to a spear using two duct tape. The condition of the scissors will be carried over to the spear.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SpearScissors.png
Spear with Scissors
0 XP none SpearStick.png
Crafted Spear
(consumed)
Scissors.png
Scissors
(consumed)
DuctTape.png
Duct Tape (2 units)
(consumed)
Scissors.png
Scissors
0 XP none SpearScissors.png
Spear with Scissors
(consumed)


Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
MedicalCache1 MedicalBox 4 1
aesthetic counter 4 8
all desk 4 2
filingcabinet 4 2
officedrawers 4 2
other 1 2
artstore counter 4 2
shelves 4 1
shelves 4 2
bedroom crate 1 0.2
desk 4 2
desk 4 2
bookstore counter 4 8
classroom counter 4 2
desk 4 2
metal_shelves 4 2
closet crate 4 2
daycare counter 4 2
desk 4 2
metal_shelves 4 2
dentiststorage metal_shelves 4 1
metal_shelves 4 2
empty crate 4 2
garagestorage crate 4 2
generalstore shelves 4 8
kennels counter 4 1
counter 4 2
kitchen counter 4 2
shelves 4 2
livingroom sidetable 4 2
morgue counter 4 1
office counter 4 2
desk 4 2
metal_shelves 4 2
post counter 4 8
sewingstorage metal_shelves 4 8

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Scissors
	{
	    DisplayCategory = Household,
		MaxRange	=	0.9,
		WeaponSprite	=	Scissors,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		Weight	=	0.4,
		ConditionLowerChanceOneIn	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		CriticalChance	=	5,
		DisplayName	=	Scissors,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		Icon	=	Scissors,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		MetalValue = 8,
		MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	ScissorsBreak,
        HitFloorSound	=	ScissorsHit,
        ImpactSound	=	ScissorsHit,
        DoorHitSound = ScissorsHit,
		HitSound	=	ScissorsHit,
		SwingSound = ScissorsSwing,
		AttachmentType = Screwdriver,
		CloseKillMove = Jaw_Stab,
		Tags = Scissors,
     }

See also