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__NOTOC__
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Short blade weapons}}
{{languages|Scissors}}
{{Page version|41.78.16}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
{{Infobox item
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
|name=Scissors
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
|model=Scissors_Model.png
{{Weapons
|icon=Scissors.png
|image = Scissors.png 
|icon_name=Scissors
|weapontype = Melee
<!--GENERAL-->
|ammo = none
|category=Household
|weight = 0.4
|weight=0.4
|equipped=One-handed
|function=[[Tailoring]]<br>[[Appearance]]
|condition_max=10
|skill_type=SmallBlade
|attachment_type=Screwdriver
<!--DAMAGE-->
|type=Slash
|damage_make_hole=true
|base_speed=N/A
|min_range=0.61
|max_range=0.9
|min_damage=0.1
|max_damage=0.1
|door_damage=1
|push_back=0.3
|kill_move=Jaw_Stab
<!--TECHNICAL DETAILS-->
|item_id=Base.Scissors
}}
}}
[[Scissors]] are an emergency starting weapon which can be found in most houses in lockers, shelves, desks, drawers - mostly in office buildings and in the school. However with every hit on a zombie guarenteeing item condition falling by 1, and having a max of 10, it means you only get at max 10 hits with the scissors before it breaks.
 
<br><br>
[[Scissors]] are a one-handed, [[Weapons#Short_Blade|short blade]] weapon and useful [[tailoring]] tool.
The scissors are a single attack weapon, meaning it can only concentrate on one zombie at a time, attacking two at a time is risky as only one zombie will be stopped per hit and the other could get in close enough to damage the character.
 
<br><br><br><br><br><br>
==Usage==
===Tailoring===
{{Main|Tailoring}}
Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain [[Leather_Strips|leather]] and [[Denim_Strips|denim strips]].
 
===Weapon===
Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.
 
===Appearance===
{{Main|Appearance}}
Scissors can be used to modify a character's hair or beard.
 
==Condition==
Scissors have a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|short blade]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (1 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the short blade and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|short blade]] skills.
{{Durability weapon|1}}
 
==Crafting==
===Build 41===
Scissors can be attached to a [[Crafted Spear|spear]] using two [[Duct Tape|duct tape]]. The condition of the scissors will be carried over to the spear.
{{Crafting header|ing=3}}
{{Crafting survivalist|108|ing=3}}
{{Crafting survivalist|121|ing=3}}
|}
 
==Distribution==
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|MedicalCache1
|[[MedicalBox]]
|4
|1
|-
|aesthetic
|[[counter]]
|4
|8
|-
|rowspan="4"|all
|[[desk]]
|4
|2
|-
|[[filingcabinet]]
|4
|2
|-
|[[officedrawers]]
|4
|2
|-
|[[other]]
|1
|2
|-
|rowspan="3"|artstore
|[[counter]]
|4
|2
|-
|[[shelves]]
|4
|1
|-
|[[shelves]]
|4
|2
|-
|rowspan="3"|bedroom
|[[crate]]
|1
|0.2
|-
|[[desk]]
|4
|2
|-
|[[desk]]
|4
|2
|-
|bookstore
|[[counter]]
|4
|8
|-
|rowspan="3"|classroom
|[[counter]]
|4
|2
|-
|[[desk]]
|4
|2
|-
|[[metal_shelves]]
|4
|2
|-
|closet
|[[crate]]
|4
|2
|-
|rowspan="3"|daycare
|[[counter]]
|4
|2
|-
|[[desk]]
|4
|2
|-
|[[metal_shelves]]
|4
|2
|-
|rowspan="2"|dentiststorage
|[[metal_shelves]]
|4
|1
|-
|[[metal_shelves]]
|4
|2
|-
|empty
|[[crate]]
|4
|2
|-
|garagestorage
|[[crate]]
|4
|2
|-
|generalstore
|[[shelves]]
|4
|8
|-
|rowspan="2"|kennels
|[[counter]]
|4
|1
|-
|[[counter]]
|4
|2
|-
|rowspan="2"|kitchen
|[[counter]]
|4
|2
|-
|[[shelves]]
|4
|2
|-
|livingroom
|[[sidetable]]
|4
|2
|-
|morgue
|[[counter]]
|4
|1
|-
|rowspan="3"|office
|[[counter]]
|4
|2
|-
|[[desk]]
|4
|2
|-
|[[metal_shelves]]
|4
|2
|-
|post
|[[counter]]
|4
|8
|-
|sewingstorage
|[[metal_shelves]]
|4
|8
|}
 
== Code ==
== Code ==
<nowiki>
{{CodeBox|
item Scissors
{{CodeSnip
MaxRange = 0.9,
  | lang = java
WeaponSprite = Knife,
  | line = true
MinAngle = 0,
  | start = 3614
Type = Weapon,
  | source = items_weapons.txt
MinimumSwingTime = 2,
  | retrieved = true
SwingAmountBeforeImpact = 0.02,
  | version = 41.78.16
Categories = Blade,
  | code =
Weight = 0.4,
item Scissors
ConditionLowerChanceOneIn = 1,
{
PushBackMod = 0.3,
    DisplayCategory = Household,
MaxDamage = 0.3,
MaxRange = 0.9,
SubCategory = Stab,
WeaponSprite = Scissors,
AimingMod = 0.8,
MinAngle = 0.65,
ConditionMax = 10,
Type = Weapon,
MaxHitCount = 1,
MinimumSwingTime = 2,
IsAimedHandWeapon = TRUE,
SwingAmountBeforeImpact = 0.02,
DoorDamage = 1,
Categories = SmallBlade,
SwingAnim = Stab,
Weight = 0.4,
CriticalChance = 5,
ConditionLowerChanceOneIn = 1,
WeaponWeight = 0.4,
PushBackMod = 0.3,
DisplayName = Scissors,
SubCategory = Stab,
MinRange = 0.61,
AimingMod = 0.8,
SwingTime = 2,
ConditionMax = 10,
MinDamage = 0.2,
MaxHitCount = 1,
KnockdownMod = 0,
IsAimedHandWeapon = TRUE,
Icon = Scissors,
DoorDamage = 1,
TreeDamage  = 0,
SwingAnim = Stab,
EnduranceMod = 0.5,
CriticalChance = 5,
</nowiki>
DisplayName = Scissors,
MinRange = 0.61,
SwingTime = 2,
KnockdownMod = 0,
Icon = Scissors,
TreeDamage  =  0,
EnduranceMod = 0.5,
MetalValue = 8,
MinDamage = 0.1,
        MaxDamage = 0.1,
WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound = ScissorsBreak,
        HitFloorSound = ScissorsHit,
        ImpactSound = ScissorsHit,
        DoorHitSound = ScissorsHit,
HitSound = ScissorsHit,
SwingSound = ScissorsSwing,
AttachmentType = Screwdriver,
CloseKillMove = Jaw_Stab,
Tags = Scissors,
    }
}}
}}
 
==See also==
*[[Razor]]
*[[Hair Gel]]
*[[Hair Dye]]
 
{{Navbox_equipment}}
{{Navbox_weapons}}


{{Navbox/Weapons}}
[[Category:Appearance]]
[[Category:Items]]
[[Category:Stationery]]
[[Category:Weapons]]
[[Category:Tailoring tools]]
[[Category:Version 34.28]]
[[Category:Tools]]

Revision as of 11:28, 26 March 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Scissors
Scissors Model.png
General
Category
Household
Encumbrance
Moodle Icon HeavyLoad.png
0.4
Equipped
One-handed
Slot attached
Belt
Skill
Properties
Max condition
10
Performance
Damage
0.1–0.1
Door damage
1
Range
0.61–0.9
Attack speed
N/A
Knockback
0.3
Special ability
Jaw_Stab
Technical
Item ID
Base.Scissors

Scissors are a one-handed, short blade weapon and useful tailoring tool.

Usage

Tailoring

Main article: Tailoring

Scissors are required to use the "rip clothing" command on denim and leather clothing to obtain leather and denim strips.

Weapon

Scissors can be used as an emergency weapon, with the ability to perform execution: jaw stab.

Appearance

Main article: Appearance

Scissors can be used to modify a character's hair or beard.

Condition

Scissors have a maximum condition of 10. Its rate of degradation is influenced by the short blade and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (1 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the short blade and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and short blade skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/1 (100%)
0 4 1/3 (33%)
0 8 1/5 (20%)
4 0 1/5 (20%)
8 0 1/9 (11%)
4 4 1/7 (14%)
4 8 1/9 (11%)
8 8 1/13 (8%)
10 10 1/15 (7%)

Crafting

Build 41

Scissors can be attached to a spear using two duct tape. The condition of the scissors will be carried over to the spear.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SpearScissors.png
Spear with Scissors
0 XP none SpearStick.png
Crafted Spear
(consumed)
Scissors.png
Scissors
(consumed)
DuctTape.png
Duct Tape (2 units)
(consumed)
Scissors.png
Scissors
0 XP none SpearScissors.png
Spear with Scissors
(consumed)


Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
MedicalCache1 MedicalBox 4 1
aesthetic counter 4 8
all desk 4 2
filingcabinet 4 2
officedrawers 4 2
other 1 2
artstore counter 4 2
shelves 4 1
shelves 4 2
bedroom crate 1 0.2
desk 4 2
desk 4 2
bookstore counter 4 8
classroom counter 4 2
desk 4 2
metal_shelves 4 2
closet crate 4 2
daycare counter 4 2
desk 4 2
metal_shelves 4 2
dentiststorage metal_shelves 4 1
metal_shelves 4 2
empty crate 4 2
garagestorage crate 4 2
generalstore shelves 4 8
kennels counter 4 1
counter 4 2
kitchen counter 4 2
shelves 4 2
livingroom sidetable 4 2
morgue counter 4 1
office counter 4 2
desk 4 2
metal_shelves 4 2
post counter 4 8
sewingstorage metal_shelves 4 8

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Scissors
	{
	    DisplayCategory = Household,
		MaxRange	=	0.9,
		WeaponSprite	=	Scissors,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		Weight	=	0.4,
		ConditionLowerChanceOneIn	=	1,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	10,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		CriticalChance	=	5,
		DisplayName	=	Scissors,
		MinRange	=	0.61,
		SwingTime	=	2,
		KnockdownMod	=	0,
		Icon	=	Scissors,
		TreeDamage  =   0,
		EnduranceMod = 0.5,
		MetalValue = 8,
		MinDamage	=	0.1,
        MaxDamage	=	0.1,
		WeaponLength = 0.17,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound	=	ScissorsBreak,
        HitFloorSound	=	ScissorsHit,
        ImpactSound	=	ScissorsHit,
        DoorHitSound = ScissorsHit,
		HitSound	=	ScissorsHit,
		SwingSound = ScissorsSwing,
		AttachmentType = Screwdriver,
		CloseKillMove = Jaw_Stab,
		Tags = Scissors,
     }

See also