Spoon: Difference between revisions
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{{languages | {{languages}} | ||
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version | {{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=53}}{{Infobox weapon | ||
|display_name=Spoon | |display_name=Spoon | ||
|name_colour=Weapon | |name_colour=Weapon | ||
|name_text_colour=Weapon | |name_text_colour=Weapon | ||
|image= | |image=Spoon_Model.png | ||
|image_width=150px | |||
|alternate_image=Spoon.png | |||
|alternate_name=Spoon | |||
|alternate_link= | |||
|category=Weapon | |category=Weapon | ||
|weight=0.3 | |weight=0.3 | ||
|equipped=One-handed | |equipped=One-handed | ||
|type= | |type=SmallBlade | ||
|min_range=0. | |min_range=0.2 | ||
|max_range=0. | |max_range=0.8 | ||
|swing_time=2 | |swing_time=2 | ||
|condition_max=3 | |condition_max=3 | ||
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|max_damage=0.1 | |max_damage=0.1 | ||
|push_back=0.3 | |push_back=0.3 | ||
|class_name=Base.Spoon | |class_name=Base.Spoon | ||
}}A '''spoon''' is a blade melee [[weapon]]. | }}A '''spoon''' is a blade melee [[weapon]]. | ||
==Usage== | ==Usage== | ||
[[File:Spoon_Eating_Anim.gif|thumb|Eating [[Canned Beans]] with a spoon. ]] | |||
If a spoon is in the [[player|player's]] inventory while eating certain foods, the spoon will be used to eat. | |||
===Weapon=== | ===Weapon=== | ||
The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance. | The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance. | ||
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==Condition== | ==Condition== | ||
The spoon is | The condition of the spoon is influenced by the [[Skills#Combat|maintenance skill]]. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (1 + maintenance x 2)</code>. | ||
===Repairing=== | ===Repairing=== | ||
A spoon cannot be repaired. | A spoon cannot be repaired. | ||
==Crafting== | |||
{{Crafting header|ing=3}} | |||
{{Crafting survivalist|107|ing=3}} | |||
{{Crafting survivalist|120|ing=3}} | |||
|} | |||
==Distribution== | ==Distribution== | ||
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== Code == | == Code == | ||
'''''From | '''''From items_weapons.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version= | {{Retrieved|version=41|incver=53}} | ||
<pre> item Spoon | <pre> item Spoon | ||
{ | |||
MaxRange = 0.8, | |||
WeaponSprite = Spoon, | |||
MinAngle = 0.65, | |||
Type = Weapon, | |||
MinimumSwingTime = 2, | |||
SwingAmountBeforeImpact = 0.02, | |||
Categories = SmallBlade, | |||
Weight = 0.3, | |||
ConditionLowerChanceOneIn = 1, | |||
PushBackMod = 0.3, | |||
SubCategory = Stab, | |||
AimingMod = 0.8, | |||
ConditionMax = 3, | |||
MaxHitCount = 1, | |||
IsAimedHandWeapon = TRUE, | |||
DoorDamage = 1, | |||
SwingAnim = Stab, | |||
DisplayName = Spoon, | |||
MinRange = 0.2, | |||
SwingTime = 2, | |||
KnockdownMod = 0, | |||
Icon = Spoon, | |||
TreeDamage = 0, | |||
EnduranceMod = 0.5, | |||
MetalValue = 5, | |||
CriticalChance = 0, | |||
MinDamage = 0.1, | |||
MaxDamage = 0.1, | |||
WeaponLength = 0.17, | |||
AttachmentType = Screwdriver, | |||
BreakSound = BreakMetalItem, | |||
}</pre> | |||
==See also== | ==See also== | ||
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*[[Fork]] | *[[Fork]] | ||
{{ | {{Navbox_equipment}}{{Navbox_weapons}} |
Revision as of 08:47, 31 July 2021
Spoon | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 0.3 | |
Equipped | One-handed | |
Condition max. | 3 | |
Skill | Short Blade | |
Damage | ||
Type | SmallBlade | |
Attack speed | 2 | |
Range | 0.2–0.8 tiles | |
Damage | 0.1–0.1 | |
Knockback | 0.3 | |
Technical details | ||
Base ID | Base.Spoon | |
A spoon is a blade melee weapon.
Usage
If a spoon is in the player's inventory while eating certain foods, the spoon will be used to eat.
Weapon
The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.
The spoon has a very short range, making it very dangerous when fighting zombies, however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Spoons are pretty much useless in combat and should only be equipped in an emergency, or if smashing a window.
Breaking doors
It is most ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The condition of the spoon is influenced by the maintenance skill. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (1 + maintenance x 2)
.
Repairing
A spoon cannot be repaired.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spear with Spoon |
0 XP | none | Crafted Spear (consumed) |
Spoon (consumed) |
Duct Tape (2 units) (consumed) | |
Spoon |
0 XP | none | Spear with Spoon (consumed) |
Distribution
Spoons are an incredibly common household item found in kitchen counters.
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53
item Spoon { MaxRange = 0.8, WeaponSprite = Spoon, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, Weight = 0.3, ConditionLowerChanceOneIn = 1, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 3, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Spoon, MinRange = 0.2, SwingTime = 2, KnockdownMod = 0, Icon = Spoon, TreeDamage = 0, EnduranceMod = 0.5, MetalValue = 5, CriticalChance = 0, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.17, AttachmentType = Screwdriver, BreakSound = BreakMetalItem, }